This seems to be the version many fans would like to play!
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Kurgan wrote:Now I'm confused. This is how I've always played it because it made sense, but has that ever actually ever been official in any edition of the EU or NA rules?
Kurgan wrote:What he's describing is homebrew...
Kurgan wrote:and would help the heroes because a Treasure chest room would get an action-less search of each chest PLUS someone could draw a card in the room (unless they draw a bad card of course).
Kurgan wrote:but apparently this is the one off mechanic for this quest
Kurgan wrote:it says "If the character player asks to look inside the Treasure chest..." which kind of sounds like what you're talking about. Why not just write "if... searches for treasure..."
= one hit
= one hit & pushback
= cancels one hit







Bareheaded Warrior wrote:This will be my last post on this topic as it is getting on my goat!
The "opening" mechanism used for handling closed chests... in First edition, Second edition, Japanese edition of HeroQuest* and even in Advanced HeroQuest is independent from and in no way related to the "search for treasure" mechanism, in the same way that the "search for treasure" mechanism is independent from the "attacking a character" mechanism, they are two separate, distinct, different and independent mechanisms
It is NOT homebrew it is, always has been and always will be, the official rule under First edition, Second edition, Japanese edition and even Advanced HeroQuest, all versions except for the North American edition


= one hit
= one hit & pushback
= cancels one hit






1st edition Rules of Play p13 wrote:
Traps are triggered whenever a character moves onto a trapped square or opens a trapped chest without searching
1st edition Rules of Play p12 wrote:
You can open a door by moving onto the square in front of it. You do not have to open a door if you do not want to. Opening a door does not count as a move. Having opened a door, you can keep moving, if you have any movement spaces left to move
= one hit
= one hit & pushback
= cancels one hit



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