• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Defending against the Orc's Bane

Discuss the Rules of HeroQuest as set out by Milton Bradley Game Systems and Quest Packs.

Re: Defending against the Orc's Bane

Postby Parzival » April 21st, 2025, 4:25 pm

Bareheaded Warrior wrote:Whilst it is always great to hear from "the creator" and his position on Orcs' Bane aligns with my own (which is even better), I'm not sure about the part around Heroic Brew AND Orcs' Bane...

Either you allow it to stack, so you'd get one attack which if it was against an Orc then Orcs' Bane would allow you a second attack against an Orc, you would then get the attack again from Heroic Brew (which would actually be the third attack) and if it was against an Orc then Orcs' Bane would allow you another attack (the fourth) against an Orc, so four attacks in total

Or you don't allow them to stack, so you'd get one attack which if it was against an Orc then Orcs' Bane would allow you a second attack against an Orc, at which point you would have had your two attacks so action complete both effects have been used up.


Got to disagree with this. Intent matters— it is the clear intent of Orc’s Bane that it can be used to get a “second chance” on an Orc. The clear intent of Heroic Brew is that it allows the Hero to have two attacks in his turn, regardless of foe type. So OB should stack with HB for three possible attacks— 2 against an Orc plus 1 more versus anything. If against another orc, I would allow one more attack for Orc’s Bane (so a max possible of 4 total against Orcs).
“That which doesn’t kill you makes Zargon unhappy.”

My blog (which occasionally includes HeroQuest): https://parzivalsplace.blogspot.com/
User avatar
Parzival

Gargoyle
Gargoyle
 
Posts: 144
Joined: March 24th, 2025, 10:20 am
Location: Franklin, TN
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: Defending against the Orc's Bane

Postby Bareheaded Warrior » April 22nd, 2025, 2:19 am

I find it a little odd that when I lay out two options...either they stack...or they don't...you state that you disagree with my options but then your explanation of how you apply it appears to be identical to my first option, did I miss something?
:skull: = one hit
:blackshield: = one hit & pushback
:whiteshield: = cancels one hit

HQ versions: "Original" - 1989 1st edition & 1990 2nd edition, "Remake" - 1990 NA remake & 2021 reprint

HQ Golden Rules
FAQs, Errata & Clarifications for the Original Editions
HQ Common Notification System

1BP = :goblin: :orc: :skeleton: :zombie:
2BP = :fimir: :mummy: :chaoswarrior:
3BP = :gargoyle:


Rewards:
Wrote an article for the Blog.
User avatar
Bareheaded Warrior

Scout
Scout
 
Posts: 1220
Joined: December 8th, 2013, 11:12 am
Location: UK
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Defending against the Orc's Bane

Postby Parzival » April 22nd, 2025, 3:24 pm

Bareheaded Warrior wrote:I find it a little odd that when I lay out two options...either they stack...or they don't...you state that you disagree with my options but then your explanation of how you apply it appears to be identical to my first option, did I miss something?


I’m saying that the first option to me is the way it’s intended and the correct way to interpret the rules as written, while the second option would be an error, and thus not really an option. So my disagreement is that I don’t see the second “option” as a valid one as regards to what the rules state. (Not saying that someone might not prefer it as a more restrictive choice, just that it seems like an unfair restriction on the power of the two magic items for no strong reason.)

On the other hand there’s my previously described “mow down the orcs” concept for Orc’s Bane, which while certainly a possible interpretation of the card’s wording, I sincerely doubt would be the correct one.
“That which doesn’t kill you makes Zargon unhappy.”

My blog (which occasionally includes HeroQuest): https://parzivalsplace.blogspot.com/
User avatar
Parzival

Gargoyle
Gargoyle
 
Posts: 144
Joined: March 24th, 2025, 10:20 am
Location: Franklin, TN
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon

Re: Defending against the Orc's Bane

Postby Bareheaded Warrior » April 23rd, 2025, 2:30 am

I think they are both valid interpretations of the rules as written but if your preference is the first interpretation that is fine by me.

Personally if as a hero you were equipped with Orcs' Bane and were fortunate to be in the unusual position of getting two attacks anyway, next to two Orcs, then quaffing Heroic Brew at that point is just being greedy, save it for when you aren't in a position to get two attacks!

The reason is to reduce the number of boss killing options, Orcs' Bane combined with Heroic Brew, allowing 4 attacks in a single action will eliminate any Orc Warlord or Orc Shaman, and probably their bodyguard, in a single action, bit of an anti-climax.
:skull: = one hit
:blackshield: = one hit & pushback
:whiteshield: = cancels one hit

HQ versions: "Original" - 1989 1st edition & 1990 2nd edition, "Remake" - 1990 NA remake & 2021 reprint

HQ Golden Rules
FAQs, Errata & Clarifications for the Original Editions
HQ Common Notification System

1BP = :goblin: :orc: :skeleton: :zombie:
2BP = :fimir: :mummy: :chaoswarrior:
3BP = :gargoyle:


Rewards:
Wrote an article for the Blog.
User avatar
Bareheaded Warrior

Scout
Scout
 
Posts: 1220
Joined: December 8th, 2013, 11:12 am
Location: UK
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Defending against the Orc's Bane

Postby Parzival » April 23rd, 2025, 2:39 pm

I don’t know— seems a very cinematic climax! :D
Call it Ninja Ex Machina…
“That which doesn’t kill you makes Zargon unhappy.”

My blog (which occasionally includes HeroQuest): https://parzivalsplace.blogspot.com/
User avatar
Parzival

Gargoyle
Gargoyle
 
Posts: 144
Joined: March 24th, 2025, 10:20 am
Location: Franklin, TN
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon

Re: Defending against the Orc's Bane

Postby wallydubbs » April 23rd, 2025, 11:22 pm

Bareheaded Warrior wrote:Whilst it is always great to hear :banana: from "the creator" and his position on Orcs' Bane aligns with my own (which is even better), I'm not sure about the part around Heroic Brew AND Orcs' Bane...

Either you allow it to stack, so you'd get one attack which if it was against an Orc then Orcs' Bane would allow you a second attack against an Orc, you would then get the attack again from Heroic Brew (which would actually be the third attack) and if it was against an Orc then Orcs' Bane would allow you another attack (the fourth) against an Orc, so four attacks in total

Or you don't allow them to stack, so you'd get one attack which if it was against an Orc then Orcs' Bane would allow you a second attack against an Orc, at which point you would have had your two attacks so action complete both effects have been used up.


I'd argue about the "stacking" as you suggest. First off, I don't think heroes should be allowed to stack potions on top of each other, like drinking 2 potions of Strength and add 4 attack dice. Nor do I think a hero should mix potions. We'll say 1 potion per turn. So no Potion of Strength & Ice Strength at the same time.
However potions can mix with a heroes skill, spell and weapon. So "stacking" Orc's Bane with Heroic Brew, totally doable. You get the 2 attacks allotted by Orc's Bane, but Heroic Brew grants you only 1 additional attack. Orc's Bane,'s double attack is used up, now you get the extra attack from Heroic Brew.
Now suppose you have the Rogue armed with Orc's Bane and a potion of Heroic Brew, in this case all the above apply, but he now gets a 4th attack thanks to Ambidextrous.
We can even take this a step further, the Rogue is armed with Orc's Bane in one of those Wizard's of Morcar rooms that has 8 Orcs, the Rogue can use his Combat Mobility to gain easy access, but before going in the Elf casts Time Stop on him. Now we have a Rogue with Orc's Bane, Heroic Brew and Ambidextrous, and he gets to do it almost twice. Rogue goes in, uses Orc's Bane to take out 2 Orcs, drinks a heroic brew to kill a 3rd, and somehow takes out a 4th by throwing a dagger. Turn ends... and Time Stop kicks in, Rogue's 2nd turn starts. He moves into better position, gets 2 attacks from Orc's Bane, if he has another heroic brew he can go ahead and use that because it's a new turn, and for that same reason pulls off an 8th attack with Ambidextrous. Unlikely, but you'll have 8 potential kills.

But now a further question evolves from this with a Potion of Battle Rage, which originally gave the Barbarian 2 attacks per turn so long as monsters are in sight, but this has been extended to all heroes. I once had a Berserker drink this Potion armed with a Battle Axe and the Elf cast TimeStop on him, which allowed him to kill an Ogre Commander in 3 attacks (though he was granted 4). Now instead of Heroic Brew, let's apply Battle Rage. Battle Rage is Heroic Brew but with duration. So the Orc's Bane double attack will still only work once per turn.

The Rogue isn't the only hero that can make 2 attacks based on skill: The Monk using Eye of the Storm and Berserker with Frenzy can both make up to 8 attacks with these Techniques/Skills, but they can only be made once during a battle. The Berserker might use Frenzy and then drink a Potion of Elder Wisdom to regain the skill, but it can only be used once per turn. He'll need to wait another turn to actually use it. But if the Berserker is armed with Orc's Bane, he can potentially make 9 attacks, as one of those monsters, if it's an Orc can be attacked twice. The Berserker and Monk may also use Heroic Brew while using Frenzy or Eye of the Storm, it just allows them to attack one monster twice. Either can use Orc's Bane but it disqualifies the Monk from using Eye of the Storm, as he needs to be unarmed for that. But it'll give the possibility of making 10 attacks in 1 turn to the Berserker, which is probably the most a hero can make in 1 turn. Can the Berserker make 11 attacks if he has a Spawnling on him and he has monsters adjacent & diagonally adjacent (at least 1 being an Orc) to him while armed with Orc's Bane and drinking Heroic Brew or Battle Rage?


Rewards:
Wizard of Zargon Group Member Hosted a Play-by-Post game.
Arena Master
wallydubbs

Swordsman
Swordsman
 
Posts: 1858
Joined: October 18th, 2018, 7:15 am
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Wizards of Zargon Group MemberChampion Group Member

Re: Defending against the Orc's Bane

Postby Bareheaded Warrior » April 24th, 2025, 2:42 am

Potion stacking only really becomes an issue in the 1990 remake onwards (nicknamed the "potion hoarder" edition for exactly this reason) because the party is generally carrying so many potions that when moving they sound like the arrival of the milk float (for those old enough to remember those!), in the classic edition that I still play, the maximum amount of potions in play at any point is limited by the cards available, so only one potion of strength, one heroic brew and so on at any one time.

As I have said I think both the stacking and non-stacking effects are viable interpretations of the rules, I just prefer non-stacking, as in my experience, if you allow stacking, then you soon run into another issue when players start complaining that the Big Boss fight at the end was an anti-climax because the Barbarian just quaffed four potions which combined with his special weapon abilities meant that he emptied the room and killed the Big Boss in a single turn, whilst the rest of the party just stood there picking their fingernails. But each to their own!
:skull: = one hit
:blackshield: = one hit & pushback
:whiteshield: = cancels one hit

HQ versions: "Original" - 1989 1st edition & 1990 2nd edition, "Remake" - 1990 NA remake & 2021 reprint

HQ Golden Rules
FAQs, Errata & Clarifications for the Original Editions
HQ Common Notification System

1BP = :goblin: :orc: :skeleton: :zombie:
2BP = :fimir: :mummy: :chaoswarrior:
3BP = :gargoyle:


Rewards:
Wrote an article for the Blog.
User avatar
Bareheaded Warrior

Scout
Scout
 
Posts: 1220
Joined: December 8th, 2013, 11:12 am
Location: UK
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Defending against the Orc's Bane

Postby Parzival » April 24th, 2025, 10:17 am

Bareheaded Warrior wrote:…then you soon run into another issue when players start complaining that the Big Boss fight at the end was an anti-climax because the Barbarian just quaffed four potions which combined with his special weapon abilities meant that he emptied the room and killed the Big Boss in a single turn, whilst the rest of the party just stood there picking their fingernails. But each to their own!


In my experience, the general sense in such situations is “Whew! Glad that’s over.” Which, if it were real life, is exactly how most people would react. “Oh, you killed him? So I don’t have to risk my life? Cool. Let’s loot the place.”
:D
“That which doesn’t kill you makes Zargon unhappy.”

My blog (which occasionally includes HeroQuest): https://parzivalsplace.blogspot.com/
User avatar
Parzival

Gargoyle
Gargoyle
 
Posts: 144
Joined: March 24th, 2025, 10:20 am
Location: Franklin, TN
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon

Re: Defending against the Orc's Bane

Postby Bareheaded Warrior » April 25th, 2025, 2:25 am

That may be the case in your experience, but browsing this forum, you can see that it is frequently cited as an issue, one example below but there are many, many more...

Zenithfleet wrote:Just thinking again about how to improve 'boss monsters' like the Witch Lord in the classic EU ruleset so they don't die too quickly. (I might have already posted a thread on this years back but can't find it now.)

But boss monsters are another story. It's pretty embarrassing for the Witch Lord or Ograk the Orc Captain to die in a single hit before he can even fight back. The UK designers clearly agreed, since they started giving Chaos Sorcerers and the like individual 'body point tracks' to check off in Against the Ogre Horde and Wizards of Morcar.
:skull: = one hit
:blackshield: = one hit & pushback
:whiteshield: = cancels one hit

HQ versions: "Original" - 1989 1st edition & 1990 2nd edition, "Remake" - 1990 NA remake & 2021 reprint

HQ Golden Rules
FAQs, Errata & Clarifications for the Original Editions
HQ Common Notification System

1BP = :goblin: :orc: :skeleton: :zombie:
2BP = :fimir: :mummy: :chaoswarrior:
3BP = :gargoyle:


Rewards:
Wrote an article for the Blog.
User avatar
Bareheaded Warrior

Scout
Scout
 
Posts: 1220
Joined: December 8th, 2013, 11:12 am
Location: UK
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Defending against the Orc's Bane

Postby Kurgan » April 25th, 2025, 4:07 pm

My feelings about Orc's Bane now are that I'd retain the ability to attack two adjacent Orcs with it. I'll continue (using the '92 draft notes idea from the hero themed packs) to have it be one large combined attack if you direct both strikes against the Orc... and let them defend against the whole thing with their normal two dice.

What about the scenario in which the Orc's Bane user also drinks a Heroic Brew? I'd then allow them to hit two adjacent Orcs... each twice, with the weapon. If they drank the heroic brew and attacked the same Orc, I think I'd treat it as a 4 dice attack that they could defend against, and then another 4 dice attack they could defend against.

If the hero downed TWO heroic brews, and they were surrounded by four orcs, I'd let them hit all four orcs each once. Or if they had two Heroic Brews and attacked two adjacent Orcs, I'd say they'd have a four dice attack against each and each Orc would defend once at the end of each of those attacks.

Heroic Brews aren't unlimited. Orcs aren't that strong. As Zargon if I think it's becoming too easy I can always just field more Orcs to compensate and keep the fun going... ;) I fully understand those who say Orc's Bane plus Heroic Brew should "only" be three attacks. I can understand that AH wants it now to only apply to a single Orc. I can appreciate how Stephen Baker intended it to work (which is how I used it back in the day). I can respect those interpretations and decisions and just make my own anyway. |_P

I feel like Orc's Bane is one of those artifacts that is loved early on, then neglected and forgotten (and it can be lost, as we know!). So why not let it shine while it can?

And yes, I would treat the Bard "as an Orc" if say, there was a scenario in which the "Command" spell was used... (and I'm going to consider the Orc Shaman in WOM also to be an Orc for purposes of Orc's Bane).


Rewards:
Participated in a Miniature Exchange. Destroyed a Zombie!
User avatar
Channeler
Kurgan

Witch Lord
Witch Lord
 
Posts: 7106
Images: 85
Joined: February 23rd, 2019, 7:08 pm
Location: https://discord.gg/2R9pEP4cty
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Scribes Group MemberAdventurers' Guild Group MemberChampion Group Member

PreviousNext

Return to Official Rules

Who is online

Users browsing this forum: No registered users and 3 guests