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HispaZargon wrote:Well, I have always played with the Spell Ring exactly as you play (the ring allows its user to cast a second time one of his spells that has been already cast during the running quest and in a different turn than current one).
Nevertheless, your doubt is logical due to the looking vagueness of the text written in the card. However, if we attend to the usual wording used by MB in other North American HeroQuest cards, if the Spell Ring could allow up to 3 total uses of a spell instead of 2, I would bet the wording should have been something like the following: "... to cast one spell two extra times ..." or "... to cast one spell two more times ...", and it is not.
Additionally, the last sentence in the card also suggests me that using the ring eliminates the posibility of casting, in the usual way, the spell you have selected because 'you have taken one of your spells to store it inside the ring', so now you can only cast it by using the Spell Ring since it is the only place where the spell can stay. That's how I think they wanted to interpretate it, it is not the unique place where the spells are officially treated as 'objects' from rules point of view... so I guess the easier interpretation is probably the correct one.
Then, in my humble opinion I think we are playing it correctly.
they get to keep the spell card and use it again...
= one hit
= one hit & pushback
= cancels one hit





Onan wrote:I'm thinking about using the spell ring's abilities for the talisman of lore (EU player here), because nobody really cares for the extra 2 mind points. Or rather, once per quest allow casting a discared spell, so the dwarf and barbarian are also motivated to get it. But when I look at this thread:
https://forum.yeoldeinn.com/viewtopic.php?f=143&t=1671&start=30
It looks like everyone likes the healing spells most. This is understandable. The attack spells remove one monster each. You can easily convert 4 BP into several monsters removed, so the healing spells are the most efficient spells. Does anybody have experience with the spell ring? Is this just an extra healing potion? How do players use it?

Onan wrote:I'm thinking about using the spell ring's abilities for the talisman of lore (EU player here), because nobody really cares for the extra 2 mind points. Or rather, once per quest allow casting a discared spell, so the dwarf and barbarian are also motivated to get it. But when I look at this thread:
https://forum.yeoldeinn.com/viewtopic.php?f=143&t=1671&start=30
It looks like everyone likes the healing spells most. This is understandable. The attack spells remove one monster each. You can easily convert 4 BP into several monsters removed, so the healing spells are the most efficient spells. Does anybody have experience with the spell ring? Is this just an extra healing potion? How do players use it?


wallydubbs wrote:If the heroes are low on healing potions, absolutely use it on healing. However if you playing Mage of the Mirror or Against the Ogre Horde, a Sleep spell will be preferable when facing a Giant Wolf or Ogre, as they don't have much mind points. I've also had a hero use the Spell Ring to store Clairvoyance.
Thrasher wrote:The heroes had the ring in their possession for a few years. A healing spell was always stored. In our case, it was a custom spell that healed everyone in the group by 2 body points, but even so, a healing spell would have been included here. Healed points are simply incredibly valuable.
Last year, I destroyed the ring, however. The heroes already have a lot of spells in their group, so I removed the ring from the group.





Well that bloody tomb in Return of the Witch Lord destroyed my wizard's Borin's Armour! I'm still mad about that, it's been decades. Decades!Thrasher79 wrote:Last year, I destroyed the ring, however. The heroes already have a lot of spells in their group, so I removed the ring from the group.
1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.

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