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Genie air spell use

Discuss the Rules of HeroQuest as set out by Milton Bradley Game Systems and Quest Packs.

Re: Genie air spell use

Postby Theduckofdeath » April 2nd, 2017, 1:22 pm

We have a casted, uncasted, and dead spell piles for the cards. What would your suggestion for an artifact,card be?
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Re: Genie air spell use

Postby sajungzak » April 2nd, 2017, 1:53 pm

I use a single discard pile for everyone at the table. It is for used spells/scrolls, potions, gold out of the treasure deck, etc. Each player has their own "hand" with unused spells and artifacts and such.

I've actually taken it a bit further. I made cards for the weapons and armor. Players lay the cards for what the Hero is using face up while cards that are face down or in hand represent items the Hero is carrying. Like their backpack, if you will.
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Re: Genie air spell use

Postby Jafazo » April 2nd, 2017, 3:47 pm

Theduckofdeath wrote:We have a casted, uncasted, and dead spell piles for the cards. What would your suggestion for an artifact,card be?


Artifacts don't need a discard pile. Artifacts stay with players, turn them sideways when used (Like being 'Tapped' in Magic the Gathering). Destroyed artifacts go back to Morcar's stack of artifacts. Easy peasy.
Unless you specify your version I'm going by the US rules.
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Re: Genie air spell use

Postby Daedalus » July 5th, 2017, 4:20 pm

Theduckofdeath wrote:Thanks for replies very helpful! On a side note we have also tried nerfing the wizard in the following way: he may cast a spell twice per quest if he rolls a combat die. Skull = recast spell and lose 1 mind point. White shield = recast spell lose 0 mind points. Black shield = -1 mind point and no recast.

Daedalus wrote:That mild buff is worth about 2-3 bonus spells that could easily be incorporated into an Artifact Card. How do you track the spells in this recasting?

Theduckofdeath wrote:We have a casted, uncasted, and dead spell piles for the cards. What would your suggestion for an artifact,card be?

OK, it was't that easy, but here is that Artifact Card:

.
Wizard's Headband.
.
.
.
.
.
.
This golden circlet can be used only
by the Wizard, giving him the power to recast magic. Place cast spells across this card. To cast a spell again,
discard it and roll a combat die:

Roll black shield = lose 1 Mind Point
Roll skull = cast spell, lose 1 Mind Point
Roll white shield = cast spell.
.
..
UNCLE ZARGON
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WANTS.. YOU


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Re: Genie air spell use

Postby cynthialee » July 6th, 2017, 4:17 pm

Jafazo wrote:I used to use the Genie spell like normal but it got boring so I tweaked it up by ruling that casting it simply caused a small Genie to appear and would grant the Wizard a wish. I limited the wish and never had a problem with it getting out of hand and it made the Wizard much more enjoyable and flexible.

Not a bad idea.
Gotta do something for that spell. Oh yay...the Wizard gets 1 single attack per quest with 5 whole dice. And at my table that spell gets played and I have seen it whiff and hard so many times. And even when a skull or two is rolled it is almost a sure thing that a Black Shield will pop up on the defense roll. It is almost like a cursed spell at our table. Rarely does it effect the course of events. Basic scene that plays out...Wizard holds onto Genie until something really tough, or the boss fight if there is one because it has the theoretical ability to land more damage than other options. But when the dice is rolled we see a bunch of shields and 1 skull. The Boss or tough monster only needs 1 Black Shield. Of course the spell was saved for the toughest monster and that monster has the most defend dice in the dungeon for a monster. Of course a Black Shield is rolled.

Biggest waste of a spell in so many ways. Be better to save it for door duty.
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If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


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Re: Genie air spell use

Postby Bareheaded Warrior » February 1st, 2022, 11:13 am

Strictly speaking mitchiemasha is correct.

mitchiemasha wrote:If UK rules... Anywhere on the board. If US rules... LOS! it's that simple!!!


However when they upgraded(?!) the UK version to the US version they added the LOS piece to all spells where it was deemed relevant and I understand why (my rules use US as a base but incorporate stuff from UK rules including not needing LOS for spell casting but that is a different subject), but I think this particular spell is a special case because you are are not pointing at a target and casting a spell on him (which might, depending on your version, need LOS understandably as this is similar to pointing a crossbow at a target and pulling the trigger) instead you are using your magic spell to summon a Genie and get him to do your bidding.

Summoning a Genie is no different for me then the Chaos/Dread spells that Summon Undead or Orcs that even under the US rules don't need LOS. You use the spell to summon the Genie, no LOS required, then command him to open a door or attack a monster, provided that door or monster is on the board then the Genie will use his own abilities to locate and action your request, in much the same way that summoned Undead or Orcs, once summoned by a spell behave as usual.
:skull: = one hit
:blackshield: = one hit & pushback
:whiteshield: = cancels one hit

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FAQs, Errata & Clarifications for the Original Editions
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1BP = :goblin: :orc: :skeleton: :zombie:
2BP = :fimir: :mummy: :chaoswarrior:
3BP = :gargoyle:


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