plus, the adventurers always need to go to an exit, be it the starting spiral stairs, or a different exit. So your party can choose themselves if they will take the same way back to the stairs, or try a different route, open unopened doors, explore unventured corridors and rooms, or search for the exit while avoiding any more rooms.
It all depends on the players, and if they are willing to risk it.
It's the same with computergames. Do you rush through? Or do you explore every nook and cranny?


























