Daedalus wrote:Heroquest: The Marvel Winter Special gave us some additional, second-teir canon of what an Orc is. They had male and female mated pairs, so female Orc figures should actually be a pretty good fit. They also were happy working for Morcar since he let them eat their defeated enemies (and they just plain liked fighting.)
Don't even need to go to the Marvel special. In the original Questbook, 'Legacy of the Orc Warlord' has Grak capture you because you killed his father.
Anyway...
In Warhammer, Orc reproduction was kept carefully offstage and ambiguous for a long time. I'm not sure what it was like in 1st-3rd edition, the era coinciding with HeroQuest. But by 4th edition, when the first army books came out and the setting was heavily codified / tidied up / horribly retconned (depending on your point of view), references to Orc reproduction had pretty much disappeared.
The whole 'spores / fungus' thing started in 40K with Orks. It did get an occasional mention in late editions of Fantasy regarding spores arriving on the Old Ones' ships, but I don't think it was ever emphasised. Many people either didn't notice those rare references or ignored them because they clashed with earlier assumptions about Orc breeding.
GW was likely trying to avoid the D&D problems:
a) if Orcs have females, and the 'good guys' regularly bust into their homes to kill them, they must at some point be killing Orc females and Orc children. D&D actually had rules for determining how many would be in a given lair.
b) If Orcs reproduce like humans, and Orcs are violent and brutal, then the implications for captured female humans get extremely dark.
GW had already walked that road once with the Fimir and knew better than to go anywhere near it again. Especially with the more kid-friendly version of Warhammer in the 90s. In fact it's notable how ever since the early 90s they've done their best to avoid that whole area, even when discussing otherwise incredibly nasty beings like Dark Elves or Chaos.
By contrast, 90s D&D was much more sanitised and PC than the grim, violent and often freaky/kinky GW stuff (just look at Slaanesh)... yet had all kinds of unpleasant implications lurking just under the surface, with all its half-orcs and half-demons and similar.
But these new Hasbroquest Orcs aren't GW Orcs or even old-school D&D Orcs. They're new-school, World of Warcrafty, noble-warrior-race Orcs. Which is why someone thought an Orc Bard would make sense. The problem lies with the different interpretation of Orcs as a whole, not with the Bard concept itself. If Orcs are a noble and misunderstood race, the Orc Bard does fit in.
I prefer the old 'vicious irredeemable monsters' take on Orcs, because sometimes you just want to play a game where you kill scary monsters and take their gold, without worrying about the moral implications of committing a violent home invasion in a kids' game. Sometimes you just need Bad Guys.