by Thrasher79 » April 4th, 2026, 7:16 pm
Hi,
I have only had the time to look at the new expansion a bit more in the last few days. Unfortunately, I did not have the time to look at it earlier.
Most of the changes to the original rules are not too drastic. The addition of 0-point intelligence monsters for example is new.
What surprised me was the addition of the Shadow Hide which only lasts for 3 rounds. I think this is important and it also has a big impact on the game. Unfortunately, they have made the original quests with the mages a bit easier.
What I am impressed by is the section Hopekins’s Rest. The skills that the heroes can learn there are all good to very good. The upgrading of the heroes with these skills would make me play WoM before EQ and BQ. WoM is easier than the two. The 5 new adventures are not more difficult than the original quests from the original. And more Body Points, better attack and another set of spells cannot hurt in EQ and especially in BQ. I know that the official timeline says something different but I see it from the perspective of the heroes. My group is fixed. They want to complete as many adventures as possible with the same hero and to level up. Whether it is weapons, armour or skills etc. As a hero, I do not want to die because then all the achievements etc. are gone. For this reason, I would play WoM before the two above expansions. In fact, even before the Oger Hordes. But that is not possible because the introduction of WoM even mentions the Oger expansion.
But back to WoM. I think the skills of the heroes are another step to further develop HQ. I still hope that in the coming expansions we will get a kind of leveling system for the heroes. It doesn’t have to be incredibly complicated and elaborate. But just something that the heroes can work towards, so that they have new goals.
If WQ comes next with expansions of the spell sets and possibly 1-2 completely new sets, I’m more than happy:-)
Greetings Thrasher79