SirRick wrote:I think my problem is I have been playing only on the companion app. I think you would need to have the Monk as the leader to actually have a chance to use it. A real Zargon can attack any hero in reach, and not just the hero with the highest spot on the totem pole. So I guess I could see Fire being more useful in actual group play. There is a reason I survived FH and MotM with minimal potion use, and no deaths. Its definitely easy mode on the app.
Maybe if the app randomly targeted heroes equal distance away instead of by party order would be better. I know there is the “Monsters attack weak” option which introduces its own slew of issues, though its possible those have been fixed. Even that is predicable as far as who is going to get attacked in a situation, so that can be exploited too.
Good point, the Official App's Zargon is incredibly predictable (whether the "monsters attack weak" is ticked or not). That makes it easier for the hero side most of the time.
Making MOTM/FH, the most overly difficult official expansions in HQ history more winnable is a "win" for Avalon Hill, but certainly more boring. A human Zargon can make them more interesting.













