SOLO MODE : NO GM

Posted:
April 12th, 2011, 4:45 am
by HeroQuestFrance
Who is interested ?
I have finished a french version and I"m going to present you soon this simple project in 5 pages rules.
It works fine I just used it.
Re: SOLO MODE : NO GM

Posted:
April 12th, 2011, 6:38 am
by Maike05
salut je suis intéressé si ce n est pas la même version qu sur cyrunicorn. bàt.
Re: SOLO MODE : NO GM

Posted:
April 12th, 2011, 8:59 am
by Big Bene
I had a somewhat similar idea - let the heroes and a band of monsters explore the dungeon starting on opposite sides of the board. As Morcar/Zargon is a "player" in this scenario, there's no gamemaster. So I plan to (I actually started to work on, but I'm still in the beginning phase) have the room descriptions on cards, placed upside down beside the board, having a room number on the back. So when a hero or monster enters a new room or corridor, the player just takes the appropriate card, turns it to the face and sets up the room. Some rooms contain more monsters or men-at-arms who can be "hired" by one party or the other.
Re: SOLO MODE : NO GM

Posted:
April 17th, 2011, 1:10 pm
by HeroQuestFrance
salut je suis intéressé si ce n est pas la même version qu sur cyrunicorn. bàt
Non pas du tout : plus simple et plus fun !