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SOLO MODE : NO GM

Discuss other HeroQuest expansion topics that do not fit into the above categories.

SOLO MODE : NO GM

Postby HeroQuestFrance » April 12th, 2011, 4:45 am

Who is interested ?
I have finished a french version and I"m going to present you soon this simple project in 5 pages rules.
It works fine I just used it.


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Re: SOLO MODE : NO GM

Postby Maike05 » April 12th, 2011, 6:38 am

salut je suis intéressé si ce n est pas la même version qu sur cyrunicorn. bàt.


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Re: SOLO MODE : NO GM

Postby Big Bene » April 12th, 2011, 8:59 am

I had a somewhat similar idea - let the heroes and a band of monsters explore the dungeon starting on opposite sides of the board. As Morcar/Zargon is a "player" in this scenario, there's no gamemaster. So I plan to (I actually started to work on, but I'm still in the beginning phase) have the room descriptions on cards, placed upside down beside the board, having a room number on the back. So when a hero or monster enters a new room or corridor, the player just takes the appropriate card, turns it to the face and sets up the room. Some rooms contain more monsters or men-at-arms who can be "hired" by one party or the other.
Have a look ;)


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Re: SOLO MODE : NO GM

Postby HeroQuestFrance » April 17th, 2011, 1:10 pm

salut je suis intéressé si ce n est pas la même version qu sur cyrunicorn. bàt


Non pas du tout : plus simple et plus fun !


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