GAME MASTER PROGRAM RANDOMLY GENERATED & TALKING
I'm actually working on an alternate game master program which will allow you to replay all the official quest packs.
So what's new, and why remake a game master program ?
In my program, you have no need to move your heroes, just click on the room to reveal what's inside.
On each room, you have a lot of randomly generated sound ambiance and music which are played to match perfectly with actual situation (combat, thrilling, glory...etc).
The monsters rolls their own dice for attack & defend. No need too to count your body points or mind points, the program take care of that. Very nice graphic environment too.
The program talk to you too, like a real game master.
He also make some describes randomly generated.
The program are making some variants too (Chests emplacements, chests contains, traps, doors, furnitures emplacements...etc.) Number and places of monsters are variable too and also type.
All is not fully randomly generated. The program keep the topography of all quests, but make some minor changes... It's interesting for the heroes that knows exactly where all elements are. So you can play the official quests infinitly.
I have made the first quest of return of the witch lord, and it works well... I must include the sounds and the combat system, and also the corrridor system which is more difficult to make than the room system... But it's very interesting.
Tell me if you think that it could be usefull, I will post a demo soon (voices in french but english subtitles will be available... or perhaps anyone would record the voices in english...)
So what's new, and why remake a game master program ?
In my program, you have no need to move your heroes, just click on the room to reveal what's inside.
On each room, you have a lot of randomly generated sound ambiance and music which are played to match perfectly with actual situation (combat, thrilling, glory...etc).
The monsters rolls their own dice for attack & defend. No need too to count your body points or mind points, the program take care of that. Very nice graphic environment too.
The program talk to you too, like a real game master.
The program are making some variants too (Chests emplacements, chests contains, traps, doors, furnitures emplacements...etc.) Number and places of monsters are variable too and also type.
I have made the first quest of return of the witch lord, and it works well... I must include the sounds and the combat system, and also the corrridor system which is more difficult to make than the room system... But it's very interesting.
Tell me if you think that it could be usefull, I will post a demo soon (voices in french but english subtitles will be available... or perhaps anyone would record the voices in english...)