Page 1 of 3

The wilderness tileset

PostPosted: November 11th, 2011, 8:23 pm
by Maike05
Hello everybody, I'm curently attempting to create a new tileset which will take place in the wilderness. This new tileset, as my previous ones, will be modular and with a squared format (6x6) so that it fits perfectly together.

You may wonder what it has to do with dungeons? Well I assume that the heroes have to travel a long journey before getting to the entrance of the dungeon, therefore, I need some new tiles to represent that journey. In fact, I created a house rule system for travelling. Basically I assume that dungeons are generally located in desertic areas, therefore, assuming you're coming from a village, an important city or the capital, your travel will take more or less time.

Let's say the nearest village is about 4 days of walking. In 4 days, many things could happen to my Heroes ! They could be attacked by robbers, encounter a wild troll, be lost, etc. Those 4 days represent 4 random events that can occure anytime during the day. As a consequence, I created a special 'random travel event' table where I can roll a D66 (1D6 is for the tens and the other for the units) and get a result which will tell me what happen to my heroes and in which settings. This system is extremely flexible, powerful and really funny because you never know what will happen!

Here is a first shot I made to give you an idea of the general tileset :
Image

Please give me a feedback, any constructive critics are welcomed ! :D

Re: The wilderness tileset

PostPosted: November 11th, 2011, 8:57 pm
by torilen
I don't have time for in-depth comments right now...gotta get to bed...getting up early to
hunt down and kill bambie.

However...first glance and thought...I like it a lot.

Re: The wilderness tileset

PostPosted: November 12th, 2011, 6:24 am
by Ethica
Just to be pedantic taking the tens and units off 2 D6s gives you a D56 because 1 to 10 can't be rolled.

Did you get your terrain off google earth?

Re: The wilderness tileset

PostPosted: November 12th, 2011, 7:13 am
by Maike05
Hello, a D66 gives you 10,20,30,40,50,60 for the tens and combined with 01,02,03,04,05,06 for the units, so 6x6 possibilities = 36 ;)

No I didn't took it from google maps, but thank you for the compliment, it seems it's good quality then ;)

Re: The wilderness tileset

PostPosted: November 12th, 2011, 8:24 am
by Ethica
Damn, you are right a D36 indeed.

Re: The wilderness tileset

PostPosted: November 12th, 2011, 12:30 pm
by Maike05
Hi guys, here is what i created so far:

Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

Next, i'll make some moutains like in the first post.
Afterwards, i'll make some special tiles like entrance of caverns, an abandonned tower, Gnoll/orc/goblin stronghold, brigand camp, Heroes camp, small farms, etc, etc. You are also welcomed to propose me a list of nice tiles I can include ! ;)

Re: The wilderness tileset

PostPosted: November 12th, 2011, 12:33 pm
by Maike05
Something I forgot to mention :

"X" represent a blocked tile.
"/\" represent a higher tile or something you can hide behind when there is a fight with bow.

Re: The wilderness tileset

PostPosted: November 12th, 2011, 12:52 pm
by Goblin-King
How about making the trees and rocks seperate from the ground. That way players can put them where they please.

Looks good by the way!
Only critisism is that they repeat. THAT rock is right there on all the boards. Minor thing, but a thing none the less.

Re: The wilderness tileset

PostPosted: November 12th, 2011, 2:12 pm
by Maike05
Thx for your interest, yes, I can totally make two version of the board. I also plan on doing some papermodel for tree and fir tree.

Re: The wilderness tileset

PostPosted: November 24th, 2011, 6:39 pm
by Maike05
Hi, I updated my website with some new tiles:

Image
Image
Image
Image
Image
Image
Image
Image