Alright, if you will all help me organize it, I will try my hardest to make it so. I would be no good at all at organizing the Kickstarter, but I can put forth some ideas.
Steps Needed:
>Plan basic project--what will be included no matter what, if the project succeeds. I would only be willing to sell it as gaming product, as to sell it as a board game would cause us to get roped in under Toys, and the US requires special insurance. Basically, it'd be presented like a build-it-yourself adventure wargame. Cool?
>Plan for stretch goals. Do the good ones low, but the best ones high.
>Remake the setting. I never cared for the old one, honestly. Let's have some fun. I have three professional graphic designers that work with me all the time.
>Customize the rules. I personally hate the character sheets--I think writing stuff down detracts from the game, so I would like an emphasis on card-use, and practical tokens. I don't like having forty different kinds of tokens. Body Points, Gold, and EXP (If we choose to use an EXP system).
I am friends with a lot of pro sculptors. I think Patrick Keith would be all over this--or Mark Evans, if he's up to it (he's had some eye problems).
Basically, let's sit down and grind out what the basic "game" will require to be complete--certainly compatibility with the old quest books. We decide which figures, which cards, which type of terrain--for the most part the rules can stay intact. I don't want to approach this from the perspective of "let's fix what was wrong with Heroquest," rather "what made Heroquest good."
Cool?
Lastly, a couple years back I got an itch to do this, and conceived of this title/logo.

Thoughts?