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Zombicide: Black Plague Official Campaigns

PostPosted: July 5th, 2016, 1:34 pm
by QorDaq
Greetings Warriors,

Guillotine Games has finally released the first of two Campaigns that were unlocked during the 2015 Kickstarter. The first campaign is called "Places of Interest", and covers the base game. A second campaign is due, allegedly, within the month, and will be focused on Wulfsburg.

A free downloadable PDF of the first campaign is available on the Zombicide website, and can be found, HERE.

There are quite a few typos and grammatical errors, as well as some legacy terminology from Zcide Modern. Basically, and in my opinion, it needed better editing before being published. However, it does look like a cool campaign, which includes special rewards for completing certain tasks in each quest.

For those who may be interested, I knocked out a sheet of quick and dirty tokens to be used with the campaign--these represent the one-time use special rewards that characters can be awarded.

Image

Enjoy.

Re: Zombicide: Black Plague Official Campaign

PostPosted: September 6th, 2016, 3:13 pm
by QorDaq
Greetings Warriors,

So, at last the 2nd of the two promised Campaigns for Z:BP (unlocked via KS), has been released. Unlike the last one, Places of Interest, this second offering, The Fire God, is a legitimate mini campaign.

The PDF download can be found, HERE. Tiles from the Wulzburg expansion are required to play.

maj!

Re: Zombicide: Black Plague Official Campaigns

PostPosted: September 7th, 2016, 1:42 am
by Anderas
I wonder how one can play a story-campaign just against the boardgame, without Game master.
The base game is also arranged in a story mode, but we were never doing anything but searching for a mission in "our" difficulty and then playing it. Story? forgotten. :)

Re: Zombicide: Black Plague Official Campaigns

PostPosted: September 7th, 2016, 7:13 pm
by QorDaq
Anderas wrote:I wonder how one can play a story-campaign just against the boardgame, without Game master.
The base game is also arranged in a story mode, but we were never doing anything but searching for a mission in "our" difficulty and then playing it. Story? forgotten. :)


The missions/ quests in the CRB are sort of a progressing story, though it's admittedly fairly light. This mini-campaign, on the other hand, is definitely set up to progress the campaign's story. Mainly it does this by taking cues from games like Descent 2.0 and I.A. where the outcome of a given mission determines what comes next. That said, there are really only four unique missions and one clean up mission that gets recycled if the party scrubs out.

I suppose I'd put it on par with the Game Night mini-campaigns from the Modern game. But the nice difference here, is that there are little new mechanics introduced in the missions, which mainly relate to the quest at hand (so they do not change the core game). These extra little bits and pieces of altered game play set these quests apart somewhat from the main game.

Where Places of Interest, (the first "Campaign"), was really just a handful of "Boss Levels" that could be dropped in between other quests, The Fire God is more like a Module--again, if primarily a short one.

But yeah, at the end of the day, it's still Zcide, so at the heart of the game is skirmish against the A.I. with theme taking center stage over story-telling while playing. Z:BP is still not a traditional crawler in that regard. I think the way to address that, would, as has been mentioned previously in the context of other games, would be to have sort of a Legacy approach, where snippets of story would be revealed based on choices made by the party, either via a choose your own adventure kind of mechanic, or a sealed deck of cards or something. Neither would be that great for replayability unless REALLY well designed. Zcide is kind of light for that sort of thing.

Alternately, of course, you can always add a GM, but that changes everything.