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A new Warhammer Quest - Silver Tower

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Re: A new Warhammer Quest - Silver Tower

Postby knightkrawler » Sunday May 8th, 2016 4:45am

They sure has.
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Re: A new Warhammer Quest - Silver Tower

Postby ampersand » Sunday May 8th, 2016 1:02pm

the obligatory GW leaked images before every release ensue

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Re: A new Warhammer Quest - Silver Tower

Postby Goblin-King » Sunday May 8th, 2016 1:41pm

So it's demons and skaven then...

The only minis I'd really *want* so far is the barbarian and the Sigmar Priest. The rest are *okay*

Too bad the tiles aren't really very visible... The best view is the first picture and I don't like what I see so far.
So far this looks like a pass for me.


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Re: A new Warhammer Quest - Silver Tower

Postby Patroclus » Sunday May 8th, 2016 1:58pm

The barbarian is maybe the best I've ever seen. The priest is very good. The slayer looks awesome. The knight, though I don't like the mask, is very badass. I see a lot of good minis for HQ. But as GK said the tiles are bad. They are not generic dungeon tiles as it should. Maybe it's the deamonic theam, but I don't like it.

I've heard that the adventure book has 40 pages. If the players guide is that small, then we have to forget the depth of the old WHQ.


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Re: A new Warhammer Quest - Silver Tower

Postby Goblin-King » Sunday May 8th, 2016 2:13pm

Patroclus wrote:But as GK said the tiles are bad. They are not generic dungeon tiles as it should. Maybe it's the deamonic theam, but I don't like it.

Even worse, they are just an image with a grid thrown on top. FUG-GIN LA-ZY!

Remember HQ, the fantastic original WHQ or the very excellent current version of Space Hulk?
The grid was an integrated part of the artwork. The artist had to actually use his brain.


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Re: A new Warhammer Quest - Silver Tower

Postby ampersand » Sunday May 8th, 2016 3:06pm

i kinda like it. dont care much for the heroes. but i think the bad guys look pretty cool.
as for the grid thing. i dont see any problem with it. whilst i agree and like the 'integrated' into the flagstone look. it also limits what you can do creatively...
i dont care for AOS 1 bit. dont like them marine thingies. or the fluff of this new 'over the top' world. but still i think this might find some room on my shelf amongst my beloved games lol


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Re: A new Warhammer Quest - Silver Tower

Postby Sjeng » Sunday May 8th, 2016 3:42pm

I think I'll pass... GW. Bah. :(

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Re: A new Warhammer Quest - Silver Tower

Postby slev » Monday May 9th, 2016 4:01am

Even as a massive GW fanboy., I've been unimpreseed with the minis design, art, and general background for AoS, and this leaves me cold on this product as a result. Had they set it in the classic Warhammer World, I'd likley have snapped this up immediately.


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Re: A new Warhammer Quest - Silver Tower

Postby wolfie907 » Tuesday May 10th, 2016 4:29am

I'm glad they got a new ceo they are making better choices I'm sure kickstarter has really taken a bite out of the old profit margin in the last few years it's no surprizes they are trying to get back into the board game market given all the mega projects that have funded via Kickstarter I might just have to lift my self imposed gw ban to pick this up even if the marine angel dudes are a very bad design aestetic I really like the chaos faction though


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Re: A new Warhammer Quest - Silver Tower

Postby QorDaq » Tuesday May 10th, 2016 11:19pm

Probably a pass for me, for most of the reasons others have already touched on.

This is unfortunate, because I really want an updated version of some of the older crawlers. Now, that said, I will wait (note I did say "Probably" pass), until I see more details on the system. Tiles and even minis can be pretty easily replaced, but a good system is something else entirely.

If KnightKrawler is correct, and this proves somehow to be an extension of AoR, then it's already lost my interest. However, I am not convinced that this will be the case based on my initial and limited understanding of what's coming for this game.

For those who are curious but want more info before they decide, I know Rob Oren is going to be following this closely and sharing what his experience is with WHQ:ST from day one. Interested parties can go check out his comments on Robert's YouTube Channel. One of the interesting things he mentions in the video I linked, is that [allegedly] there will be conversion stats for unit types from the old game contained within the new rulebook. Should this prove true, those folks who still have minis from WHQ may be able to pretty much disregard the stuff they don't like from the new ruleset (in terms of monsters for example), and recycle the stuff they like while enjoying the new quests, tiles, etc. And yeah, I'm not impressed with the tiles either from the brief example above, but again I'll reserve my final opinion until I can see some clearer samples.

So, we'll see.
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