I have not read the rules fully. So far it is way better than 4e. Bonus points for not including Wayne Reynolds in the art credits.

Unlike the 4e chargen, it does not fell like I'm being forced to play one type of archetype with each class. As a Fighter, I'm not reduced to playing a fully-armor meat-shield -- I can focus on archery, dual wielding, two-handed fighting, and so on. The Personal Characteristics (Personality Traits, Ideals, Bonds and Flaws) are a nice touch; helping players round-out the character's personality, that can easily be discarded like Alignment in my own games. If they removed Alignment as a major rule component (e.g.
Protection form Evil and
Smite Evil being built around evil intent, then just the subjects' Alignment), then that would be a huge plus for me. All-and-all, the game seems to be geared more towards easy, open-ended game-play that still makes old-school D&D still enjoyable.
The project lead seems to be Mike Mearls. I know this guy form a number of OD&D (
Original D&D) forums, and he his a Grognard. Hopefully, his experience with the game since it's early days would help to make the enjoyable to fans young and old alike.
The "Additional consultations" seems to be a few D&D novel (which I'm not a fan of) and/or supplement writers, as well as some iconic bloggers like Zak S. form
Playing D&D With Porn Stars (the name is only ironic in that the players are actual porn stars and not just some joke about the fandom) and the infamous RPGPundit (like Zak S., he is a bit of an ass, but he has a lot of great ideas).
torilen wrote:I don't know what the monsters will look like, nor do I know whether the actual player's guide will complicate things
more than shown in the download. We'll see.
An image search found this:

I have no idea if this is official or not. It it is, its not bad for it's simplicity. Hopefully, the would include additional useful DM info on stuff like Typical Treasure/Possessions, Typical Organization, etc., as this looks a little bare.