But there are some rules i dont get. So if there is some nice soul out there to help me i would be very grateful
1.Treasure
When u look at the table matrix for Wandering monsters, Lairs, Q-rooms, there is a column that says "treasure". Lets says in this case its 160 GC . Does that mean the Heroes get 160 GC for every single monster they kill( so if there are 4 enemies in the room, that means they get 640 GC total). Or is it that they get 160 GC after killing ALL the monsters in that room(160 GC total)??
2.Combat
Attacking hand-to-hand through doors are ok i presume?
3.Closing a door
The rule book mentions that you can close doors as well as open them. But what does that mean?? Does that mean if a hero opens a door and he doesn't like what he sees, he could just close the door. And thats it, move along?..bcuz monsters cant open doors and as soon as the monsters loose sight of the heroes, the combat turn ends....right??
4.Bravery. When do you use that?
5. GM "Attack-Move or Move-Attack" Choice for all his monsters.
Lets say i decide for "Attack-Move" What happens if a monster can´t attack something?? Will he not be able to move as well or is just the "Attacking" part ignored in that case so he will only be able to move??
6. If a dungeon has multiple levels. The stairs that every dungeons starts with. Is that considered a "Stairs out" or "Stairs Up" ???
Especially when you are playing the main quest (shattered amulet). Cuz if they are countet as "stairs up" then that means the Heroes have to be lucky and roll a "stair out" otherwise they need to do the entire dungeon in one expedition. And thats a little hard...
7. Henchmen
Can they explore the dungeon? If one stands on a T-junktion do i need to roll the Passge-roll?? or can only heroes do this?
8. Pursuing
I know that the Skaven can only walk out of a room if they are in pursuit of a Hero. But what if they decide to chase a Hero that's on the other side of the dungeon (the hero has never been anywhere near the room) Possible or what???







