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1. when creating a character, can i purposefully choose the same equipment allowances to buff the brutal damage? (i.e. 3 ticks possible and all 3 ticks in the same wep) It seems a little bit op to create +3 brutal damage that easy.
2. how do you access more heroic feats, besides choosing the combatant?
3. combat phase: can a character move twice, or does he need to move and run since you cannot do the same action twice?
-4.fearsome rule: does the fearsome rule apply when the hero moves into the deathzone of a monster to attack it- or does it only come into play when the hero already starts his combat turn in a deathzone of a fearsome monster?
by the way. I had a barbarian with bravery 5 and thought it would be a good idea to run him into an undead dungeon ( not knowing that all enemies are fearsome). Most of the turns he couldnt attack, since i interpreted the rule that he also needs to make a bravery test when he approaches them. The result was he barely could attack and it also made the game kinda boring cuz i was just rolling dice after dice to finally hit once while the monsters had a great time on beating him up.
-5.enemy mages and spells: my interpretation was, to roll up a random spell then use his materials if he had enough. If he didn't have enough materials he couldn't cast the spell. And he also needs to do a test on his Intellect. Is that correct?
-6. when using the BLOCK ability, does it block 3 damage dice of a hit or only 1 damage dice of 3?
-7. The newest update suggests to roll 2 dice in the GM phase, if there is no battle phase. One for wandering monsters and 1 for traps. And in addition to that also the dungeon level is added to create more danger on higher levels. In my experience this seems a little bit much. I rolled once and a roll of 1 was wandering and 12 was traps.
-8. That is not really a question but i think the lowered toughness feels very good. Also the amount of monsters, that are created by party amount feels very good and allows to play solo heroes!
9. The table for rolling for rooms gives you almost always either an hazard room or a lair. Well i feel its a little bit to busy. i would like to have a higher chance of finding just an empty room in contrast to always having something happen!
10. the only thing i still dont really like is, no matter how many damage dice you roll, you only roll 1 dice to see if you hit.




5. Equipment Bonus Abilities
If, during Hero Creation (and only
during Hero Creation, not later by
some other means), you gain an
Equipment Allowance more than
once, you gain a single bonus.
From the bonus chart.
Note that you only gain a single
bonus, regardless of how many
times you receive an Equipment
Allowance


I am assuming since this is an ability, i still would be able to push for cleaving 2.




Stabsam wrote:i think the lowered toughness feels very good.



Stabsam wrote:Then you roll the amount of dmg dice which isnt usually enough to kill anything if you didnt totally max your character on strength and a good melee weapon. So normally you would need at least need 2 complete attack phases of 1 hero attacks to kill anything. And with the vintage toughness of 6- 7 you have another 50/50 situation- now a not a math guy but i know that it will take some time to kill anything while you are swarmed.
Stabsam wrote:So the meta is to stand in the doorway and to switch turns with 1 or 2 enemies while rolling dice. And often it will not lead to as success due to 2 50/50 situations in a row. Therefore this whole procedure feels dull to me because you just roll dice after dice without having any influence on the outcome.
Stabsam wrote:And this aspect of having no influence is increased by a lot by the high toughness of even weaker enemies like skaven. With the lowered toughness you can be pretty sure that a hit will also do damage to weaker enemies but there is still a smaller chance of a miss, while rolling dmg. And you will have the option of a new decision sooner, which leads to a feeling of more freedom of choice to me. While the higher toughness keeps you constantly trapped in a situation,in which you roll dice. This situation and the feeling of frustration should be saved for more difficult enemies or lower areas and not just straight off the start.



Stabsam wrote:Well, it seems we have different opinions. I enjoy slevs variant more!



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