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Advanced Heroquest using OG heroquest board for whole quest?

PostPosted: April 2nd, 2023, 8:17 pm
by BubbaBobba
Hi everyone,

This is my first post here so I will take this as a chance to introduce myself. I have recently got into the new release of Heroquest after years of wanting to get into tabletop dungeon crawling but never really finding something to grab me or pique my Interest enough to commit time to the hobby.

I've played through roughly half of the original quests alone using the companion app which has been quite good but I have been pouring over the enhanced Advanced HQ rulebook and feel that it's really the game I want to get more heavily involved with.

Seeing as though I already have the original game and most of the expansions I have a lot of miniatures, furniture and some quest rooms that can be repurposed.

After looking at the section in The EAH rulebook around usi g the HQ board as a sort of maze level, I figured why not use the board for the entire quest and remove the tile placing mechanic completly. I have begun modifying some of the matrices so that the first floor objective is to reach the second floor, and then the progressive rules around rolling a quest room based on previous room numbers would begin at the second floor. Once the main quest room is reached, I could overlay one of the large quest rooms Included in expansion packs for HQ as they are larger than a standard room.

Eventually would like a custom set of tables that take some of the flavour from the main AHQ game and blend it with the labyrinthian style of gameplay of using the original game board.

I was hoping if anyone had any advice or suggestions that might make this type of game more enjoyable, I'm all ears.

Anyway,
Thanks in advance for any advice or suggestions.

Cheers!

Re: Advanced Heroquest using OG heroquest board for whole qu

PostPosted: April 2nd, 2023, 11:59 pm
by Kurgan
Welcome! Interesting ideas... I'm not as familiar with AHQ but aware that it had rules for adapting the classic HQ assets. I'd be curious to see what you come up with!

Re: Advanced Heroquest using OG heroquest board for whole qu

PostPosted: April 3rd, 2023, 8:42 pm
by BubbaBobba
Kurgan wrote:Welcome! Interesting ideas... I'm not as familiar with AHQ but aware that it had rules for adapting the classic HQ assets. I'd be curious to see what you come up with!



I'm keen to try and work on it this week but free time is slim at the moment. My main goal is to strike a balance between the random generation of AHQ with the streamlined board of HQ.

I think some other things that could be cool would be to combine rooms using stairs and having 'platforms' that are like a mezzanine. You would spawn any archer or ranged enemies on this mezzanine and have any melee enemies protecting the stairwell so that the ranged enemies could take pot shots from up above.

Because there are no rooms that are as large as the quest rooms in AHQ, combining several rooms might be necessary to allow for the space to accommodate a quest room on the HQ board. These are some of the things I'll need to iron out when designing the revised matrices.

Re: Advanced Heroquest using OG heroquest board for whole qu

PostPosted: November 28th, 2023, 3:30 am
by b_0
The Advanced Heroquest rulebook explains that if you open a door on the heroquest board, you roll to see if the room is empty, a hazard room, a room with wandering monsters, or a room with stairs down to the next level. You also roll to see if there is another door in the room or not. If you want to incorporate lairs and quest rooms for regular AHQ quests, I suppose you could treat the wandering monsters room as a lair, and the stairs room as a quest room(with or without stairs in the quest room, depending on your quest). You might end up with some small lairs and quest rooms though, so you may need to adjust the monster matrix to allow all of the lair or quest room monsters to fit in the smallest rooms, otherwise I suppose you could allow some monsters which couldn't fit in the small room to jump down from a hole in the ceiling after some of the monsters have died to make room for them. It seems like monsters jumping from holes in ceilings is appropriate considering this art:
hqp.png

Notice that the elf wields two swords at once.

The mezzanine stuff you mention just makes me think of Mordheim.