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Advanced HeroQuest Update Project

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Re: Advanced HeroQuest Update Project

Postby slev » March 17th, 2015, 9:26 am

Well, "The Trollslayer's Oath" is now up on the web site. I couldn't possibly share my custom tiles for The Gauntlet and The Great Shaft with people who PM me.


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Re: Advanced HeroQuest Update Project

Postby slev » March 29th, 2015, 9:41 am

Update now live! Nothing major, just lots of clarifications and typo fixes.


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Re: Advanced HeroQuest Update Project

Postby slev » May 12th, 2015, 2:09 pm

Several updates since I last posted!
Now just slowly working through the remaining quest books and bestiary sections.


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Re: Advanced HeroQuest Update Project

Postby slev » May 22nd, 2015, 9:38 am

Prompted by questions from both Ampersnad and my players, I've been engaged in a presentation upgrae of much of the info, and some tweaks to the character creator to give more options.

Otherwise work continues on the new graphical version of the Bestiary, and the slow crawl as we re-create the avrious camapigns of yore.


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Re: Advanced HeroQuest Update Project

Postby slev » July 14th, 2015, 3:40 pm

I've done a significant upgrade of this project, especially with regard to the range of standard equipment and some of the character generation paths, which I've opened up a bit more, and rebalanced somewhat. Several areas of the rules have been cleaned up too.

Hopefully people will like it, although I suspect some prices are missing from the Abilities appendix.


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Re: Advanced HeroQuest Update Project

Postby slev » July 29th, 2015, 2:09 am

And the August updates are up! Fixed a broken table, fixed some layouts, added two lost pages back into the game, fixed one broken rule (max number of Henchmen).

Hope to finish Rivers of Blood next month, which will bring us up to three whole playtested Quests.

Still to do:
Last pages of the revised vol 0.
Updates to Litchemaster.
Finding images for remaining Bestiary cards.
Finish playtests.
Declare victory!


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Re: Advanced HeroQuest Update Project

Postby Daedalus » August 2nd, 2015, 9:25 pm

slev wrote:I'm currently sprucing up the texts to make them easier to read. Meanwhile Ampersand has been working with me to improve the graphics.I am now wondering if anyone has an AHQ hazard markers for Rockfalls and/or Slime?

Perhaps the fallen rubble tile from WHQ?
http://the-lost-and-the-damned.664610.n2.nabble.com/file/n6586581/WHQ_tiles.pdf

Seb's slime token might work:
http://www.eastern-empire.com/downloads/whqst_dsrt_dungeon_tokens1.pdf
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Re: Advanced HeroQuest Update Project

Postby slev » August 3rd, 2015, 1:35 am

Daedalus wrote:
slev wrote:I'm currently sprucing up the texts to make them easier to read. Meanwhile Ampersand has been working with me to improve the graphics.I am now wondering if anyone has an AHQ hazard markers for Rockfalls and/or Slime?

Perhaps the fallen rubble tile from WHQ?
http://the-lost-and-the-damned.664610.n2.nabble.com/file/n6586581/WHQ_tiles.pdf

Seb's slime token might work:
http://www.eastern-empire.com/downloads/whqst_dsrt_dungeon_tokens1.pdf


Already taken care of a while back, but thanks!


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Re: Advanced HeroQuest Update Project

Postby slev » September 8th, 2015, 3:51 pm

I've put up a preview of the Undead Bestiary. It lacks several illustrations. If anyone can help with high-res photos (ideally of Citadel/GW figures), please pass them along!


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Re: Advanced HeroQuest Update Project

Postby slev » September 11th, 2015, 8:28 am

Updated several volumes today. Including the long awaited volume-zero!


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