RECIVS wrote:I wonder where all those henchmen came from, by the way.
From the quest intro:
Tobaro's Bane wrote:The Heroes’ party consists of four Heroes, four Men at-Arms and one Sergeant. The Henchmen have been provided free by the City Fathers to aid the Heroes in their quest.
Foilfodder wrote:his halberd can attack diagnolly
Foilfodder wrote:Pull Skaven Warlord back, leave the other Skaven to halt anything coming in per Death zone rule.
That was also my idea, but the heroes formed a gauntlet pocket in the corridor. If the skaven don't enter the pocket, Torallion shoots the death zone guards.
RECIVS wrote:I'm afraid making decisions for the GM is not solo play at all.
Hmm, the rules only say "should". This sounds like some leeway for deciding monster movement:
AHQ solo rules wrote:Each monster armed with hand-to-hand weapons should be moved to a square from which it can make an attack if possible.
I didn't want them to run into the heroes' gauntlet mindlessly.
RECIVS wrote:How are the Heroes supposed to rush into the room with monsters blocking the entrance? Are you going to keep making decisions for the GM every time?
Right. The solo rules are strict about monster placement and enforce me to place them around the door:
AHQ solo rules wrote:The first monster must be placed in a square as close to the party as possible. If the monster can be placed in a square from which it can make an attack, it must be placed in that square. Any remaining monsters must be placed in a square adjacent to an already-placed monster.
RECIVS wrote:Why would the Heroes enter the room in the first place? As I said, a dungeon has like 10-12 room encounters on average.
The rules are quite clear about how the heroes are supposed to enter a room:








