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Some Redesign Notes on Combat, Damage, Healing, and Wounds

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Re: Some Redesign Notes on Combat, Damage, Healing, and Woun

Postby RECIVS » Yesterday, 4:07 pm

It's really not that complicated, and we don't need to define what a remake is as opposed to a revision or whatever. Either we favor repetition in a game that's supposed to avoid it, or we don't, no matter how nostalgic we might be about AHQ. I think that's the underlying design-philosophy issue here and what it all comes down to regardless of the type of improvement we expect or undergo.
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