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Reviving dead characters.

PostPosted: July 18th, 2011, 11:25 am
by dresdendoll
I recently came across this amazing pewter figure of an angel that fits the scale of the HQ board perfectly. I was thinking of choosing a different random spot on each map to place the angel "statue" each time we played, which would allow the heroes to resurrect a fallen companion once per quest, but at a price of course.

A save point of sorts, I guess.
Or perhaps let them use it to heal instead of revive? And how much gold should I charge per use?

I'd appreciate any input you guys have.

Re: Reviving dead characters.

PostPosted: July 18th, 2011, 5:10 pm
by Big Bene
I like the idea of reviving a fallen character at a "sacred spot", but this should be a "once in a lifetime" chance (not necessarily once, but surely very seldom). If you want to use the angel more often, you could include a dice roll or card draw to determine what blessing the gods would grant. The value of the offering could influence the outcome.
A very simple example:
Code: Select all
Card:                              Copys:
-----                              ------
Heal 1 hero                        7
  1 d6 worth of Body (up to max)
Heal party                         2
  1 d6 worth of Body each
Heal 1 hero                        5
  to max Body
Heal party                         1
  to max Body each
Resurrect 1 hero                   2
  fallen in this quest
Resurrect 1 hero                   1
  fallen any time
Grant heroes 1 artifact            1

Offer 100 gold to draw 1 card. Every additional card DOUBLES the required offering. From the drawn cards choose ONE, which comes into effect (This would mean, to have the free choice of all 19 cards, you would have to offer somewhat more than 21 million gold).

something like that...

Re: Reviving dead characters.

PostPosted: July 19th, 2011, 8:38 am
by dresdendoll
Having different effects is a good idea. I'll start working something up. Thanks!

Re: Reviving dead characters.

PostPosted: July 19th, 2011, 5:40 pm
by SonandDad
dresdendoll wrote:I recently came across this amazing pewter figure of an angel that fits the scale of the HQ board perfectly. I was thinking of choosing a different random spot on each map to place the angel "statue" each time we played, which would allow the heroes to resurrect a fallen companion once per quest, but at a price of course.

A save point of sorts, I guess.
Or perhaps let them use it to heal instead of revive? And how much gold should I charge per use?

I'd appreciate any input you guys have.



what a great idea. Reminds me of my sons DragonQuest game on his DS. When you went to the church (the save point) you could ask for resurection and it cost the "live" ones to resurect the fallen. The further into the game you went, the stronger the characters, the more gold collected, therefore the higher the cost.

Perhaps some sort of matrix working in conjunction with the attack/defend ability of the fallen hero (i.e weapon(s) carried, type of armour worn) would work here as well to help determine the cost.