dresdendoll wrote:I recently came across this amazing pewter figure of an angel that fits the scale of the HQ board perfectly. I was thinking of choosing a different random spot on each map to place the angel "statue" each time we played, which would allow the heroes to resurrect a fallen companion once per quest, but at a price of course.
A save point of sorts, I guess.
Or perhaps let them use it to heal instead of revive? And how much gold should I charge per use?
I'd appreciate any input you guys have.
what a great idea. Reminds me of my sons DragonQuest game on his DS. When you went to the church (the save point) you could ask for resurection and it cost the "live" ones to resurect the fallen. The further into the game you went, the stronger the characters, the more gold collected, therefore the higher the cost.
Perhaps some sort of matrix working in conjunction with the attack/defend ability of the fallen hero (i.e weapon(s) carried, type of armour worn) would work here as well to help determine the cost.