Simple, yet extreme modification to the combat system.
I've always loved HQ but it always seemed like the odds were stacked so heavily in the favor of the heroes as far as combat went.
Recently my group has adopted the following:
To hit: roll any of the three skulls
To defend: roll any of the three shield types
applies to both heroes and monsters.
This has already produced some epic moments (i.e. the one goblin on the first quest that JUST WOULDN'T DIE!).
In conjunction with the level up system I created (will post soon) it has really evened the playing field and made for a much tougher time on the heroes.
What do you guys think?
Recently my group has adopted the following:
To hit: roll any of the three skulls
To defend: roll any of the three shield types
applies to both heroes and monsters.
This has already produced some epic moments (i.e. the one goblin on the first quest that JUST WOULDN'T DIE!).
In conjunction with the level up system I created (will post soon) it has really evened the playing field and made for a much tougher time on the heroes.
What do you guys think?