My house rules so far . . .
CHECK BOTTOM FOR UPDATES!
Minimize movement rolls:
As long as no monsters are present and chasing the party, players may
maneuver their pieces into any allowed position. This saves a lot of time on
dice rolls that lead to the same results anyway.
Flavor rules:
The whim of my imagination may create flavor rules for any given moment. For
example, did that orc see you as you peeked around the corner? Roll and find
out. If not, prepare your party. If so, the orc gets initiative.
Believable monster behavior:
Goblins may be hit and run attackers, but the undead have no such mind, and
the Chaos/Dread Warrior is too tough to just take off down the corridor. In
other words, not all monsters will run away or cleverly act and maneuver.
Party Stash:
The heroes keep a stash of their items, equipment, and gold back at base,
with access only between quests. This solves questions of encumbrance, as well
as being a measure of theft prevention by a monster if a hero dies.
Straight Sweep of Kellar's Keep:
Shops and the stash are NOT available between quests, as there is no magical
traveling store or portal to Mentor waiting for you inside the mountains. And
if a hero dies, you must carry on without them!
EDIT 01 (01-25-24)
Searching for treasure:
Stagger the players about as if they are independently searching. Allow one search per piece of furniture or chest, and one for the room in general, up to the usual max of one time per hero.
EDIT 02 (01-27-24):
If wielding a crossbow, a shield cannot be in active inventory. This means no switching to sword and shield, just sword.
EDIT 03 (01-31-24):
I haven't implemented this yet, but with no monsters around, why not carefully lower yourself into a pit? Have a hero on either side to help you in and out, and therefore no further damage!
Add ROTWL to the straight sweep rule.
Late edit for same day:
Use the Companion program's yeti hug breaks rule! You WILL die without it!!
EDIT 04 (02-01-24):
Flavor rule: "You killed my boyfriend/girlfriend!"
Since the remake offers enemies of both sexes, why not sometimes have one get enraged when the other is killed, giving one extra attack die to the survivor?
EDIT 05 (02-02-24):
Both attacks by a Polar Warbear can be defended against. There have been a couple of times this has happened in the Companion, and it seems fair enough.
The Frozen Horror is too difficult to play without visiting the shops, so normal shop rules apply.
Minimize movement rolls:
As long as no monsters are present and chasing the party, players may
maneuver their pieces into any allowed position. This saves a lot of time on
dice rolls that lead to the same results anyway.
Flavor rules:
The whim of my imagination may create flavor rules for any given moment. For
example, did that orc see you as you peeked around the corner? Roll and find
out. If not, prepare your party. If so, the orc gets initiative.
Believable monster behavior:
Goblins may be hit and run attackers, but the undead have no such mind, and
the Chaos/Dread Warrior is too tough to just take off down the corridor. In
other words, not all monsters will run away or cleverly act and maneuver.
Party Stash:
The heroes keep a stash of their items, equipment, and gold back at base,
with access only between quests. This solves questions of encumbrance, as well
as being a measure of theft prevention by a monster if a hero dies.
Straight Sweep of Kellar's Keep:
Shops and the stash are NOT available between quests, as there is no magical
traveling store or portal to Mentor waiting for you inside the mountains. And
if a hero dies, you must carry on without them!
EDIT 01 (01-25-24)
Searching for treasure:
Stagger the players about as if they are independently searching. Allow one search per piece of furniture or chest, and one for the room in general, up to the usual max of one time per hero.
EDIT 02 (01-27-24):
If wielding a crossbow, a shield cannot be in active inventory. This means no switching to sword and shield, just sword.
EDIT 03 (01-31-24):
I haven't implemented this yet, but with no monsters around, why not carefully lower yourself into a pit? Have a hero on either side to help you in and out, and therefore no further damage!
Add ROTWL to the straight sweep rule.
Late edit for same day:
Use the Companion program's yeti hug breaks rule! You WILL die without it!!
EDIT 04 (02-01-24):
Flavor rule: "You killed my boyfriend/girlfriend!"
Since the remake offers enemies of both sexes, why not sometimes have one get enraged when the other is killed, giving one extra attack die to the survivor?
EDIT 05 (02-02-24):
Both attacks by a Polar Warbear can be defended against. There have been a couple of times this has happened in the Companion, and it seems fair enough.
The Frozen Horror is too difficult to play without visiting the shops, so normal shop rules apply.