Again another MindPoint thread
We have threads on the many ways to make Mind Points more usefull in the game & here's a few I stole & thought would work & none of them count as actions.
You'll notice that four of the NA Chaos Spells (cloud of chaos, Fear, command, sleep) all require you to roll 1D6 for each of your MindPoints & you need just one 6 to resist the spell.
I don't see why all spells/mental situations aren't handled like this.
You could buy a bunch of D6's if you want, but the Wizard deserves a chance at using the CombatDice like everyone else, so 6's(BlackShields) is what I'm going with.
MAGIC:
All magic are automatic hits.
Monsters roll Defense, but Heros use MindPoints. Both need a single BShield to resist most spells.
Examples:
"Ball of Flame" does two automatic hits & the enemy needs a BShield with Defense to minimize the Damage by one.
EW casts "Command" & the Barbarian rolls MPoints & needs a single BShield to resist now or on a future turn.
"Tempest"- Monster rolls Defense & needs oneBShield to dispell, while a Hero rolls MPoints & needs the same.
Here's some other MPoint ideas:
SEARCHING:
Roll a BlackShield with MindPoints to discover one more thing (SDoor or Treasure).
Assume Hero's seach for Traps with their first action, but by rolling two BShields all three are discovered at once!
Hell, you might even get a bonus for rolling three BlackShields or more!
(Wizard)
LISTENING:
Roll one BlackShield with MindPoints to hear/discern ONE of the weakest monsters in an unopened room while listening at the door.
TWO BShields reveals one of the weakest & one of the next strongest etc,etc.
Only one hero at a time & are not cumulative & never tells you how many of each are in there & never shows the Boss or furniture.
Just throwing a few ideas out there.
You'll notice that four of the NA Chaos Spells (cloud of chaos, Fear, command, sleep) all require you to roll 1D6 for each of your MindPoints & you need just one 6 to resist the spell.
I don't see why all spells/mental situations aren't handled like this.
You could buy a bunch of D6's if you want, but the Wizard deserves a chance at using the CombatDice like everyone else, so 6's(BlackShields) is what I'm going with.
MAGIC:
All magic are automatic hits.
Monsters roll Defense, but Heros use MindPoints. Both need a single BShield to resist most spells.
Examples:
"Ball of Flame" does two automatic hits & the enemy needs a BShield with Defense to minimize the Damage by one.
EW casts "Command" & the Barbarian rolls MPoints & needs a single BShield to resist now or on a future turn.
"Tempest"- Monster rolls Defense & needs oneBShield to dispell, while a Hero rolls MPoints & needs the same.
Here's some other MPoint ideas:
SEARCHING:
Roll a BlackShield with MindPoints to discover one more thing (SDoor or Treasure).
Assume Hero's seach for Traps with their first action, but by rolling two BShields all three are discovered at once!
Hell, you might even get a bonus for rolling three BlackShields or more!
(Wizard)
LISTENING:
Roll one BlackShield with MindPoints to hear/discern ONE of the weakest monsters in an unopened room while listening at the door.
TWO BShields reveals one of the weakest & one of the next strongest etc,etc.
Only one hero at a time & are not cumulative & never tells you how many of each are in there & never shows the Boss or furniture.
Just throwing a few ideas out there.