HeroQuest CERB Rules for Passages and Traps
I just wanted to get some feedback on this:
If you recall, I provided the following map of the HQ Board, breaking down the board into Rooms and Passages, with the Passages further broken down into Corridors and Junctions.
This is all fairly straight forward, but it wouldn't be until much later, covering Searching and Disarming Traps, that an interesting quirk of this would show itself. Essentially, just as Heroes cannot search for Traps placed in the first square of a Room or Passage beyond an Open Door, Heroes also now cannot search for Traps placed on the first square of a Corridor or Junction beyond the one they are currently standing in. This is quite interesting, as most Junctions only have one square, and thus any traps here can NEVER be found without triggering them.
I haven't gone through all the Quests to see how this change impacts their difficulty, but it does mean that in general Traps are going to be slightly more dangerous, since they are more likely to be triggered...
As an aside, there is a key distinction for traps, making them more deadly under the HQ CERB. Having split Passages into Corridors and Junctions, searching is now limited to a single Room, Corridor, or Junction. This means that traps in Passages may now be subject to the same restrictions as traps placed beyond doors - that is, Heroes may have to move into the Corridor or Junction before they can search for Traps, and therefore risk setting off any Traps placed in the FIRST (and sometimes ONLY) square of that Corridor or Junction... This will certainly make your adventures MORE interesting...
If you recall, I provided the following map of the HQ Board, breaking down the board into Rooms and Passages, with the Passages further broken down into Corridors and Junctions.
This is all fairly straight forward, but it wouldn't be until much later, covering Searching and Disarming Traps, that an interesting quirk of this would show itself. Essentially, just as Heroes cannot search for Traps placed in the first square of a Room or Passage beyond an Open Door, Heroes also now cannot search for Traps placed on the first square of a Corridor or Junction beyond the one they are currently standing in. This is quite interesting, as most Junctions only have one square, and thus any traps here can NEVER be found without triggering them.
I haven't gone through all the Quests to see how this change impacts their difficulty, but it does mean that in general Traps are going to be slightly more dangerous, since they are more likely to be triggered...