Melee/thrown weapons: if #
(defender) > #
(attacker) AND #
must be at least 1 (zero skulls considered miss), then roll 1cd6, if roll
, weapon is broken (
for artifacts)Ranged weapons: if #
> #
AND no skulls on attack roll, then roll 1cd6, if roll
, weapon broke (
for artifact)(and double bs for sling – simple hardy design makes it much harder to break)Armor: if MAX damage is done on an attack vs hero (monster got all skulls, hero got no shields) AND #
is at least half of defense dice rolled, rounded down, then roll 1cd6 – if get
(
for artifact), then something broke – roll again –
: broke shield/bracer,
: broke helmet,
: broke body armorI'm also considering restricting hero carrying capacity - but adding equipment that extends their ability to haul stuff around.
Hero carrying capacity – heroes can equip one item on head/body/2hands held/belt/boots/quiver/about body/whatever makes sense
Other than that, they may only carry 2 potions (or other small item) and NO other piece of equipment
Satchel – heroes may carry up to 10 potions/scrolls (or other small item) - still not sure about a good definition for 'small item'
Equipment belt - may carry 3 unequipped weapons
Backpack – may carry backup set of armor
What do you think Inn patrons? Constructive criticism please.























