Enemy losing limbs
DISABLE LIMB: You Roll 1AD, on a Skull you succeed in a Blunt, melee attack & the enemy's limb breaks causing them to lose 1AD & or slow their Movement. All four limbs can be injured this way, each taking away 1AD from the enemy.
Enemy Rolls 1DD per his BP total & needs one BlackShield to defend.
Goblin/Skeleton/Orc/Zombie 1DD
Fimir/Mummy 2DD
Etc.
Cons: In a door way fight, two Diagonal Heros can slowly be knocking an enemy's Attack Dice down, but I'm not sure I got a problem with this since the Hero is giving up a chance to just kill the monster outright.
Pros: Allows more options in combat.
Hero's with 1or 2AD(Wizard/Short Sword) have a way to assist during a fight if they feel their Rolls are crappy or tired of not doing damage or just wanna see something horrible happen.
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Here are other ways I thought this system might work.
MISSILE attack, LEG SHOT- Roll as above. Enemy's MOVE is halved.
(Missile attacks can only damage each limb once).
Cons: Two successful Missile Leg Shots would knock an Orc down to only 2square Movement allowing Hero's to keep enemies at a distance while filling them with arrows. I don't know what to think of this.
You could make distance an issue giving the monster back his normal defence.
Pros: Great for the Wizard or a weakend Hero with a lot of arrows/daggers. Or when trying to escape.
CUT OFF LEG: Roll as above. Edged weapons only. -1AD from enemy & his MOVE is halved. No legs they Move 1square.
CUT OFF ARM: Roll as above. Edged weapons only. Enemy is -1AD.
Thematically you should take away a Defence Die instead of Attack but think that is to OP.
I hope you're laughing by now because i am. Help me tweek the system to better results. I'm sure there's a section on our site for "Called Shots". Anyway tell me what you think.
Enemy Rolls 1DD per his BP total & needs one BlackShield to defend.
Goblin/Skeleton/Orc/Zombie 1DD
Fimir/Mummy 2DD
Etc.
Cons: In a door way fight, two Diagonal Heros can slowly be knocking an enemy's Attack Dice down, but I'm not sure I got a problem with this since the Hero is giving up a chance to just kill the monster outright.
Pros: Allows more options in combat.
Hero's with 1or 2AD(Wizard/Short Sword) have a way to assist during a fight if they feel their Rolls are crappy or tired of not doing damage or just wanna see something horrible happen.
--------------------------
Here are other ways I thought this system might work.
MISSILE attack, LEG SHOT- Roll as above. Enemy's MOVE is halved.
(Missile attacks can only damage each limb once).
Cons: Two successful Missile Leg Shots would knock an Orc down to only 2square Movement allowing Hero's to keep enemies at a distance while filling them with arrows. I don't know what to think of this.
You could make distance an issue giving the monster back his normal defence.
Pros: Great for the Wizard or a weakend Hero with a lot of arrows/daggers. Or when trying to escape.
CUT OFF LEG: Roll as above. Edged weapons only. -1AD from enemy & his MOVE is halved. No legs they Move 1square.
CUT OFF ARM: Roll as above. Edged weapons only. Enemy is -1AD.
Thematically you should take away a Defence Die instead of Attack but think that is to OP.
I hope you're laughing by now because i am. Help me tweek the system to better results. I'm sure there's a section on our site for "Called Shots". Anyway tell me what you think.
