Funny extra moves
[This topic was moved from Board index ‹ HeroQuest Rooms ‹ General HeroQuest Discussion on 4/18/18. -edit]
I at first meant for these moves to be serious, but ended up laughing mostly. They were meant for the Barbarian or Dwarf originally. Thought you'd get a laugh out of em.
BIG SWING- Upon killing a foe, any additional Skulls transfer to an adjacent monster(if your weapon allows it).They may defend normally. Once per room/corridor.
ANGRY - +1 Att for one round per room/corridor.
CUT IN HALF- If you still have two Skulls left on an attack after killing an enemy, he is blasted in half which strikes terror into your enemies. The next enemy to (non-magic)attack you is at -1Att due to Fear. Always active.
MIGHTY ROAR- Enemies will attack and defend but will not move this round out of "fear"unless they roll a 5 or 6 on a red die for each of their Mind Points. Once per room/corridor. Meant to buy time for backup.
FIELD GOAL GOBLIN- If you have a Skull(or more)left after killing a Goblin, you may kick it at another enemy(adjacent or diagonal)ruining that enemies movement for one round.
I at first meant for these moves to be serious, but ended up laughing mostly. They were meant for the Barbarian or Dwarf originally. Thought you'd get a laugh out of em.
BIG SWING- Upon killing a foe, any additional Skulls transfer to an adjacent monster(if your weapon allows it).They may defend normally. Once per room/corridor.
ANGRY - +1 Att for one round per room/corridor.
CUT IN HALF- If you still have two Skulls left on an attack after killing an enemy, he is blasted in half which strikes terror into your enemies. The next enemy to (non-magic)attack you is at -1Att due to Fear. Always active.
MIGHTY ROAR- Enemies will attack and defend but will not move this round out of "fear"unless they roll a 5 or 6 on a red die for each of their Mind Points. Once per room/corridor. Meant to buy time for backup.
FIELD GOAL GOBLIN- If you have a Skull(or more)left after killing a Goblin, you may kick it at another enemy(adjacent or diagonal)ruining that enemies movement for one round.