Spiked Shield.
Originally my spiked shield was 'Any skulls rolled in defence hit the Attacker'. I liked it because it's simple but obviously this is seriously OP. It was supposed to be the Heroes reflection of the Orcs Waaagh mechanic, 'Skulls rolled in defence hit the attacker, even if killed'. With a recent update to 'Defended with white shield rolled in the initial attack roll' (thanks to a few other threads here), instead of a freshly rolled defence.
This reflected mechanic with a well equipped Hero means an average roll would be devastating, blocking all the hits a monster could deliver and killing it with the counter. It's not a problem for monsters to have the rule... as they'd likely die from not rolling enough shields in the first place.
New Armoury Rule
Spiked Shield: Any extra White Shields rolled in defence are hits against the attacker.
Thematically i think this fits perfectly. If faced with 2 skulls and the Hero rolls 4 White shields, that's 2 hits against the attacker. The extra unneeded power of the block are hits. Which is how this should work.
Any thought? I'm unsure about the word 'extra', should this be 'excessive' hits? what 1 word explains it perfectly?
This reflected mechanic with a well equipped Hero means an average roll would be devastating, blocking all the hits a monster could deliver and killing it with the counter. It's not a problem for monsters to have the rule... as they'd likely die from not rolling enough shields in the first place.
New Armoury Rule
Spiked Shield: Any extra White Shields rolled in defence are hits against the attacker.
Thematically i think this fits perfectly. If faced with 2 skulls and the Hero rolls 4 White shields, that's 2 hits against the attacker. The extra unneeded power of the block are hits. Which is how this should work.
Any thought? I'm unsure about the word 'extra', should this be 'excessive' hits? what 1 word explains it perfectly?