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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.





Pancho wrote:Hehe Bedford.
The dangers of writing posts on your phone.




Josh wrote:Thank you for the input.
You were right that my cost to raise Body,Mind,Dex,Str,Brawl &Move were two low, so i edited a higher cost. Keep in mind that im only planning on playing 14 quests & gotta come up with ways the players can boost them selves.
My new costs allow a player to have two extra Body points + one ability(Str or Dex)boost before the game ends.
Or they could get four Ability boosts before the game ends. This way they got choices.
Have any of you figured out a way to boost your characters?
Off note, I always wondered why no one made a "Saber" which does 2Att (diagonal)






knightkrawler wrote:What j_dean was pointing out is the last thing you'd need to improve the original 14 quests would be to boost the heroes further artificially.


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