by mo123813 » June 30th, 2010, 6:41 pm
I was inspired by the Decent board games to make heart counters. Basically what I did was make about 50-100 hearts out of card stock to represent the heroes (And sometimes villain's) body points. For example, Lets say we started off playing heroquest from the very first quest. The wizard would get 4 hearts, the elf 6 hearts, the barbarian 8 hearts and the dwarf 7 hearts. When they are hit, they loose that many hearts. For example, the dwarf was attacked and lost 2 body points (or hearts as my party calls them). Instead of subtracting two from the character sheet, he looses 2 hearts, giving him a total of 5 hearts left. Lets say a barbarian with 2 hearts left gets a potion of healing. He gets 4 hearts back, and now has 6 hearts.
This really saves space in the character sheet, and for some reason, getting hearts back feels great! It really makes you feel like a hero. I was never a fan of the skull counters, since they didn't seem like something 'lively' (Body points are keeping you ALIVE after all.), and for monsters with more then one body point, these heart counters really do help myself and the heroes keep track. Besides, the skull counters have other things on the other side of them anyway, like single block squares and caved in ceilings. If I had the resources, I would put up a sheet for everyone to use. Let me know what you think and if this would be any help, so I can get a friend of mine to whip those counters up for you guys to print for yourself.
Check out my new character: Halfling! I promise you will consider using it!
viewtopic.php?f=35&t=405Remember, if you run out of dice,
3/4/5 = skulls
1/2 = white shields
6 = black shields