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Heart Counters

Discuss new Rules for HeroQuest.

Heart Counters

Postby mo123813 » June 30th, 2010, 6:41 pm

I was inspired by the Decent board games to make heart counters. Basically what I did was make about 50-100 hearts out of card stock to represent the heroes (And sometimes villain's) body points. For example, Lets say we started off playing heroquest from the very first quest. The wizard would get 4 hearts, the elf 6 hearts, the barbarian 8 hearts and the dwarf 7 hearts. When they are hit, they loose that many hearts. For example, the dwarf was attacked and lost 2 body points (or hearts as my party calls them). Instead of subtracting two from the character sheet, he looses 2 hearts, giving him a total of 5 hearts left. Lets say a barbarian with 2 hearts left gets a potion of healing. He gets 4 hearts back, and now has 6 hearts.

This really saves space in the character sheet, and for some reason, getting hearts back feels great! It really makes you feel like a hero. I was never a fan of the skull counters, since they didn't seem like something 'lively' (Body points are keeping you ALIVE after all.), and for monsters with more then one body point, these heart counters really do help myself and the heroes keep track. Besides, the skull counters have other things on the other side of them anyway, like single block squares and caved in ceilings. If I had the resources, I would put up a sheet for everyone to use. Let me know what you think and if this would be any help, so I can get a friend of mine to whip those counters up for you guys to print for yourself.
Check out my new character: Halfling! I promise you will consider using it!
viewtopic.php?f=35&t=405
Remember, if you run out of dice,
3/4/5 = skulls
1/2 = white shields
6 = black shields
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Re: Heart Counters

Postby el_flesh » June 30th, 2010, 7:31 pm

I use the skulls to great effect. The black ones track physical and the red ones track spirit damage.

Image

See them on the right.
"I will raise your dead body as an undead skeleton. Then I will make it do unspeakable acts. Like taking a shower." - El Flesh.

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Re: Heart Counters

Postby mo123813 » June 30th, 2010, 7:59 pm

Im not saying the skulls are not helpful, it's just they seem like a depressing way to keep track of your LIFE.
Check out my new character: Halfling! I promise you will consider using it!
viewtopic.php?f=35&t=405
Remember, if you run out of dice,
3/4/5 = skulls
1/2 = white shields
6 = black shields
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Re: Heart Counters

Postby el_flesh » July 1st, 2010, 10:37 pm

Image

As the guy in the middle, skulls are a perfect way for me to track my life points! OH YEAH!
"I will raise your dead body as an undead skeleton. Then I will make it do unspeakable acts. Like taking a shower." - El Flesh.

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Re: Heart Counters

Postby mo123813 » July 1st, 2010, 11:34 pm

Where did you get the guy on the left? And what do you use the Heroscape samurai for?
Check out my new character: Halfling! I promise you will consider using it!
viewtopic.php?f=35&t=405
Remember, if you run out of dice,
3/4/5 = skulls
1/2 = white shields
6 = black shields
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Re: Heart Counters

Postby el_flesh » July 2nd, 2010, 11:43 am

The guy on the left is none other than a regular skeleton with the scythe cut off - the bottom part, attached to the body has been disguised as a magic scroll; the left arm has been heated and quickly bent forward, then left to quickly cool in position; the metal stick was heated and pushed also quickly through the hand. On top of which one of the regular skull decorations was added to a little bit of twisted fabric. The cloak is made of some tough fabric glued into place.

PRESTO! A skeleton mage!

The heroscape Samurai is a class of hero the player and DM made within 5 minutes of starting a game. That was played wiv a girl, too. A hot girl.
Not one with eyes going in two different directions. Not one with zits all over. Not one with no chest. Not one who has buck teeth. Not one who never brushes those buck teeth. Not one who...you get the picture.
Last edited by el_flesh on July 4th, 2010, 9:35 am, edited 1 time in total.
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Re: Heart Counters

Postby mo123813 » July 2nd, 2010, 12:41 pm

Wow you guys made a samurai character, hmm?
And that is one sweet skeleton mage you have there!
Check out my new character: Halfling! I promise you will consider using it!
viewtopic.php?f=35&t=405
Remember, if you run out of dice,
3/4/5 = skulls
1/2 = white shields
6 = black shields
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Re: Heart Counters

Postby el_flesh » July 2nd, 2010, 4:37 pm

The previous skel mage was a scythe removed and arm got broke - so the painter twisted the arm, glued back on, and made the bottom of the stick like a scroll - painted him silver. So I have 2 skel mages...the hot girl had an angel-wings kind of char, also from heroscape, don't remember what it was...

As for the Samurai, one skill is O-Sake - if he drinks it he gets more attack dice, but less defense.
His other skill is Atemi-Waza : he doesn't need to roll; he gets full skels for it. But is restricted to once or twice per adventure.

The Samurai is basically unstoppable by any lower creature. As it should be!
"I will raise your dead body as an undead skeleton. Then I will make it do unspeakable acts. Like taking a shower." - El Flesh.

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Re: Heart Counters

Postby mo123813 » July 2nd, 2010, 4:56 pm

Dontcha think he's over powered?
Check out my new character: Halfling! I promise you will consider using it!
viewtopic.php?f=35&t=405
Remember, if you run out of dice,
3/4/5 = skulls
1/2 = white shields
6 = black shields
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mo123813

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Re: Heart Counters

Postby el_flesh » July 2nd, 2010, 8:02 pm

nope - because we get alot stronger enemies
and certainly none of those 1 bp dweebs...
"I will raise your dead body as an undead skeleton. Then I will make it do unspeakable acts. Like taking a shower." - El Flesh.

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