Fighting undead
This topic was moved from General Heroquest Discussion on 7/22/16.]
Have been thinking, based on my old ADnD experiences, that there should be some damage adjustments for weapons based on undead being attacked.
Well skeletons and zombies anyway.
I'm thinking of reducing damage to skellys by 1 if using any kind of bladed weapon, as they are bones only and do not worry about flesh wounds.
Same for Zombies and blunt weapons like staves and hammers, as they are flesh and their crushed flesh makes no difference to them.
Means my kids will have to think smarted when fighting the undead.
Means whoever is EWP will have to play smart when killing the Necromancers minions.
What are peoples thoughts on this?
Have been thinking, based on my old ADnD experiences, that there should be some damage adjustments for weapons based on undead being attacked.
Well skeletons and zombies anyway.
I'm thinking of reducing damage to skellys by 1 if using any kind of bladed weapon, as they are bones only and do not worry about flesh wounds.
Same for Zombies and blunt weapons like staves and hammers, as they are flesh and their crushed flesh makes no difference to them.
Means my kids will have to think smarted when fighting the undead.
Means whoever is EWP will have to play smart when killing the Necromancers minions.
What are peoples thoughts on this?