I've been thinking about whether it's possible to incorporate theft into the game to try knock down some overpowered heroes. Initially I thought about making it an ability for skaven (which I don't know much about, yet) as they seem like sneaky monsters so it would have been an option as an action. Then I was thinking that surely any visible monsters probably only care about killing heroes so maybe apply it to wandering monsters instead? I thought the mechanic might be;
When a wandering monster card is drawn, the EWP rolls a combat dice giving the following options;
- skull = the wandering monster attacks
- white shield = the EWP has a choice of attacking with the wandering monster or stealing with the hero turning to find a skaven (giving the hero a chance to get the stolen property back)
- black shield = the EWP has a choice of attacking with the wandering monster or stealing without the hero noticing
The EWP has a choice of stealing;
- gold coins with the amount stolen the value of 10 x the sum of two red dice
- items which are drawn at random from their cards. My (unplaytested) house rules separate carried items from equipped items so you could only steal a carried item
Thoughts?





























