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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.





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I just think it's more interesting because it means rolling low won't be so bad and rolling high won't be so good.gootchute wrote:GB, please explain why the lowest movement figures would gain the advantage of acting first? I'm interested in hearing your logic.
You could roll once for each monster type or movement value.cynthialee wrote:I really don't like the idea of diced movement for monsters. With monsters rolling for movement it slows down the play time. The more monsters the EWP must dice movement for, the more time you are adding to the play time.
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gootchute wrote:4 colored balls won't integrate monster turns with hero turns
When you have a closer look to the photo, you'll see there're five balls (black is for the EWP).slev wrote:I had ment to type five, rather than four. Five balls for five players.
You could give fixed movement to most monsters and diced movement to just some types or individuals.cynthialee wrote:I really don't like the idea of diced movement for monsters. With monsters rolling for movement it slows down the play time. The more monsters the EWP must dice movement for, the more time you are adding to the play time.
I never envisioned the dungeons as really dark or difficult. With the elaborated tiled floors the gameboard depicts and the rather luxurious furniture, I'd think they are more like underground castles. I always assumed they are lighted with cadles or torches by their inhabitants, else there would have to be lighting rules, where at least one hero has to carry a torch etc. And then again, the heroes are exerienced dungeon-explorers, too.gootchute wrote:Someone said in another topic that all heroes having the same random move speed while monsters have a set rate can be representative of unfamiliar darkened surroundings, at which monsters have home turf advantage. In that environment, your sprinting speed has no impact, I'd argue dwarves would be getting around better than most! That logic changed my mind about movement, so credit due. I'll link when i get home.


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