So, here's a couple of simple ideas for heroes with equipment (artifacts are exempt from damage);
(keeping in mind this is about introducing a trigger for damage and not affecting the outcome of combat)
• like what some do with weapons in attack, all
's result in damaged equipment(this results in a lower chance of damaged equipment the more you have)
• if they roll more
's and you roll more
's than your number of defensive equipment, then an item is damaged(this results in weaker monsters are less likely to cause damage than stronger monsters as well as a lower chance of damaged equipment the more you have)
Some damage handling ideas;
• items note how many hits they can take and the wearer decides what is damaged
(this results in repair / replacement situations and means shields and armour can last longer than helmets
• where possible equipment is repaired or replaced between quests
• repair cost is half the purchase price
What do others thoughts or mechanics?
















with that die, then the roll counts as two hits, but the monster's weapon brakes, reducing it to one less Attack Die. With the Heroes, a 

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