particularly, this bit:
drathe wrote:I'm thinking I should have tried starting the Heroes off with all daggers except for the Barbarian. Give him a Shortsword to maintain his edge. Starting at the Maze would be a must for this method. Then the Heroes (or at least one) may have a chance to upgrade their dagger to a Shortsword.
Has anyone tried something like this? If I start a new campaign with some adventurers, I'm curious how they would take to it starting off so weak--in my opinion it would make the equipment upgrades more rewarding, and get more mileage out of the weaker monsters and weapons. Also, a sense of vulnerability in a player keeps a player on their toes



































= 1 point of success; some tasks require more them one success), and you use it to make unarmed attack (each
= 1 hit). Dexterity and Charisma would be impotent stats, once incorporated right.