Okay part II the leveling up system Ive designed first off the progression of the heroes stats each level up all basic stats go up by 1 this is body attack defense and mind.
Movement stays the same at two red dice or 7 square as a good number i use for non rolled movement i think is fair.
generally attack is only based on the weapon it seems at first so i start all heroes at one for attack thus making attack a little easier ex) a dagger awith a level one char would be 2 instead of the normal 1 thus making the wizard a bit better at survival when out of spells or wanting to conserve them so basically on all weapons what attack it states would be added to your current strength/ attack.
defense is basiacall set at 2 for all heroes except if they started with addition armor or abilities and so thats what i went with.
body and mind start off depending on what character you start as and progress from there.
now how the points determine your level I did what i think is a simple formula your level time 100 will be how many points needed to level up
ex) lv 1 you need 100 points to reach lv 2
now then from there you lv 2 x 100 is 200 points to level 3 this is added to what you needed before so a total of 300 xp from begining so to confirm im explaining this right say you are at 115 xp you will be a lv 2 hero and need 185 more to hit lv 3
i have all the calculations done but hand written so when i get them typed up i shall post it in excel format and word format I have done levels 1 to 100 level 99 to 100 was changed to round out the final total just as a heads up so any of those who want to know the last levels here is the last 3 levels
lv 98 = at total of 485100 xp from begining
lv 99 = at total of 495000 xp from begining
lv100 = at total of 500000 xp from begining
wanted to make the last strech easier and make it a number with zeros lol so 5000 from 99 to 100 verus it being 10000 xp to get to 100 also if you are wanting to use this level up system and what I plan to go off of for my rules at lv 50 i cap the heroes until that can complete "the trail of the gods" its a quest pack i am annoucing that i have ideas for to allow the heroes to become gods once completed get to pick a godly power or create one this is the dm's decision and also gifted a ring of the gods that allows them to manipulate time to replay previous quests they have completed in order to help new characters and friends or to re roll any dice twice per quest. after they have aquired god stats may continue to earn xp and go through lv 51 to 100.
as for monster and foes i leave it to dm's choice to when monsters lv up to keep it challenging for the heroes or to give them a break if they have had it to rough like heroes i just increase the stats by 1 each lv one note for undead that has the mind of 0 i do start them off at 1 and increase it each lv just so they dont fall behind just for xp calculating but their stats for heroes knowledge its 0 and uneffected by the spells that target mind as normal.
there is more to my advanceement system part III i will share my qp system "quest point" which i use for class/job advancement and learning skills and abilities and magic so keep and eye out for more... and for now cheers my friends and comrades!
