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= one hit
= one hit & pushback
= cancels one hit



Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.






= one hit
= one hit & pushback
= cancels one hit







Sjeng wrote:Our HEROQUEST houserules:
- Adjacent = all 8 surrounding squares. These are divided into orthogonal and diagonal squares. Weapons that may be used diagonally have "reach".
- Ranged weapons may not be used on any adjacent targets, including direct diagonal squares.
- Ranged weapons may be fired over low furniture such as tables at the cost of one attack die. The table blocks half of the monster, so your chances of hitting it are reduced.
- The first square behind any door may be searched for traps when standing in front of the door. The rest of the room is not searched in this manner. Counts as an action.
- Monsters cannot walk over sprung pit traps, but may attempt to jump them.
- Lots of added weapons in the Armoury.
- Some added cards: see my cards topics. We have 2 scroll and 2 potion cards in the treasure pile that let you draw a card from the scrolls and potions decks. You hold on to these scroll/potion cards until used. They may only be reshuffled into the pile after use.
- The equipment stack also hold the extra added weapons from the expanded Armoury.
- We have new Artifact cards too, EU style versions of all EU and NA artefact cards from all expansions. A few are slightly tweaked.
- More monsters for future quests
- Added all Chaos spells too. I'm mixing up the NA and EU quests, leaning more towards NA.




Goblin-King wrote:One houserule we use is that weapon and armor can only be equipped/changed between quests.
The exception is if you find something new during a quest. Then you have the option of equipping it immediately.


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