by Malcadon » November 22nd, 2013, 2:09 am
By the way, you might want to check out the "Man-to-Man Melee Table" and "Individual Fires With Missiles" table form Chainmail.
Chainmail was an old medieval/fantasy wargame co-created by E. Gary Gygax which was the bases for Dungeons & Dragons. The Man-to-Man Melee Table used a 2d6 roll (equal or higher is a success), with Weapon Class vs Armor Class. "Weapon Class" was not the strength of the weapon, but it was it's reach - if your WC is high enough compared to your opponent, you get first strike, otherwise damage is applied simultaneously. The numbers are not uniformly arranged like a typical D&D to-hit table, as different weapon types react differently to different types of armor protection, and WC 9 notes two different weapons (Pole Arms and Halbard), which would work better if merged. Unlike D&D, AC was originally an acceding score, with AC 1 being nothing, and AC 8 being plate & shield. It also notes scores for horse and barding (horse armor). Weapon Class ranged from 1 for daggers, to 12 for pikes. Missile weapons used no Weapon Class, and each entry notes three scores for to-hit at short, medium, and long ranges. (e.g Shortbow vs AC 1 would be noted as "6-7-8")
I like the idea of Weapon Class, but it got dropped outright from classic D&D. It survived in some of TSR's early science fantasy games, like Metamorphsis Alpha and Gamma World.
Adding the to-hit bonuses for surviving so many quests would make this work just as well.