-merchant (non aggressive if the visible heroes are going to buy). Their agony to find the merchant when they draw cards is unbelievable and all of us enjoy it, but the highlight for me is the designing part of quests where there's no need to make them hard, overloaded of monsters, and huge all the time. 3 simple small-mid quests with no access to shops are equal to 3 i described before.Would this work in official quest packs, with only house rule the alteration of "nothing" card? KK, RotW, AtOH, 4 last quests of Elf pack and whole Barbarian pack are quests that, according to the texts, heroes going deeper and deeper.






















as wm.

