Templars List of HQ Weapons
In case anyone is interested, here is the weapons part of my armoury.
Any comments are as allways welcome.
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Most weapon prices were calculated by percantage loss/gains related to basic battle die costs:
2 AD = 125 gold
3 AD = 250 gold (sword)
4 AD = 625 gold
Then the price were modified as follows...
Two handed: -40%
Diagonal attack: +20%
Throwable weapon: +20%
Armour breaking A: +20%
Armour breaking B: +80%
Armour breaking C: +120%
Ranged: +120%
A few special modifiers were used...
Difficult to block weapons: +100%. This is for the flail and giant flail, since they needed a slight change from the normal armour breaking rules.
Quick to use weapons: +20%. This is calculated from the cost of the final number of dice thrown, i.e. two attacks at 1 die each belongs to the 2 AD group.
Difficult to use weapons: times 36%. This is calculated from the FINAL cost, since it affetcs all other aspects of the weapon.
Any comments are as allways welcome.
_________________________________________________________________________________
Most weapon prices were calculated by percantage loss/gains related to basic battle die costs:
2 AD = 125 gold
3 AD = 250 gold (sword)
4 AD = 625 gold
Then the price were modified as follows...
Two handed: -40%
Diagonal attack: +20%
Throwable weapon: +20%
Armour breaking A: +20%
Armour breaking B: +80%
Armour breaking C: +120%
Ranged: +120%
A few special modifiers were used...
Difficult to block weapons: +100%. This is for the flail and giant flail, since they needed a slight change from the normal armour breaking rules.
Quick to use weapons: +20%. This is calculated from the cost of the final number of dice thrown, i.e. two attacks at 1 die each belongs to the 2 AD group.
Difficult to use weapons: times 36%. This is calculated from the FINAL cost, since it affetcs all other aspects of the weapon.