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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.


torilen wrote:I've actually done exactly this - in a somewhat different manner than you have, but
exact same idea and theory.
You can find it here...scroll down on the second page to the download from Feb. 15, 2013.
viewtopic.php?f=143&t=1159&start=10
The PDF includes my version of what you have presented here...point values to determine
character power, as I term it. I also include the possibility for heroes gaining power through
their adventures...able to choose to increase something every 3 quests.
torilen wrote:+1 per body point
+1 per attack die
+1 per defense die
+1 per spell (for casters)
+2 for bonus abilities (dwarf's trap ability)
+2 for use of all weapons and armor; +1 if there is a minor restriction; +0 if totally restricted.
(optional +1 per mind point, as these do come into play occasionally)






torilen wrote:Realize...I haven't had a lot of chance to playtest, except what I do on my own here and there. I put a lot of
thought into to, but that is all, for the most part. I've run a few heroes against a monster or two on their own
a couple of times...nothing really in depth, though.


knightkrawler wrote:Here's a version of "Character points" presented by me on Oldscratch:
http://oldscratch.smackwell.com/cgi-bin/yabb/YaBB.cgi?num=1340777356




Daedalus wrote:This thread was mainly concerned with monster points, but there was info for character points as well. Mind Points were addressed.


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