"Attack Twice" and defence
I just had a thought about the "attack twice" ability that can be provided by potions and, more specifically, Orcs Bane.
As I have come to understand, the correct rules to follow is to only allow the target to defend itself against the first attack. As I thought this was way to hard on the monsters, I simply said to my gaming group that monsters can defend themself against every attack made against them on a players turn. Then, when trying to create Bows for the heroes to use, which I gave the "attack twice" thing to illustrate their faster attack speed compared to the crossbow, I realized that multiple defence really gives the monsters much better armour (x times their basic armour).
So I am currently thinking of two options:
1) Keep the allways defend rule, and thus reasoning that each attack have to face the same amout of armour.
2) Allow the Evil Wizard to roll a selected amout of defence dice against each attack during a players turn, whith the total amount equaling the defence of the monster. This reasoning is based on that it is (might be) harder to defend against a weapon with a faster attack rate.
I am really interested in if anyone else has reasoned about this, and what you think is the best option.
As I have come to understand, the correct rules to follow is to only allow the target to defend itself against the first attack. As I thought this was way to hard on the monsters, I simply said to my gaming group that monsters can defend themself against every attack made against them on a players turn. Then, when trying to create Bows for the heroes to use, which I gave the "attack twice" thing to illustrate their faster attack speed compared to the crossbow, I realized that multiple defence really gives the monsters much better armour (x times their basic armour).
So I am currently thinking of two options:
1) Keep the allways defend rule, and thus reasoning that each attack have to face the same amout of armour.
2) Allow the Evil Wizard to roll a selected amout of defence dice against each attack during a players turn, whith the total amount equaling the defence of the monster. This reasoning is based on that it is (might be) harder to defend against a weapon with a faster attack rate.
I am really interested in if anyone else has reasoned about this, and what you think is the best option.