Equipment Redefined
An area I felt that could have been done better in HQ was the consistent definition of weapons and armor (mostly weapons) through keywords. Things like the Battle Axe and Staff that say "can't be used with shield". Why can't it be used with the shield? Well, because they are two handed weapons. So I've gone through the existing weapons (including the UK weapons) and using their descriptions have come up with the following keywords: Two Handed, Ranged, Thrown, and Reach. In addition to that I added the ever popular Dual Wield keyword and redefined the Thrown keyword so it's more useful (it would be an interesting poll question to see how many people actually throw any of their weapons). The updated armory can be found attached. This is what I use for my players to buy from. Apologies for the lack of any kind of cool art, it's pretty much a text file.
I came up with new costs based on the following formula:
100 for every attack dice
-25 for Two Handed
50 for Dual Wield
25 for Reach
25 for Thrown
50 for Ranged
So for example the spear which has two attack dice (200), has reach(25), and thrown(25); so it costs 250 gold.
Let me know of any questions, thoughts or suggestions!
I came up with new costs based on the following formula:
100 for every attack dice
-25 for Two Handed
50 for Dual Wield
25 for Reach
25 for Thrown
50 for Ranged
So for example the spear which has two attack dice (200), has reach(25), and thrown(25); so it costs 250 gold.
Let me know of any questions, thoughts or suggestions!