I just left another new thread:
viewtopic.php?f=38&t=1360&p=14814#p14814
And it got me thinking. Maybe we should simply ask the question: What do we each allow the
heroes to do if they do not make a movement on their turn?
As shown in the above thread...one person decides to let them make a counterattack.
Here are some ideas...if anyone cares to expound on them, if they use them already...or if anyone
wants to pick up and create rules using them:
- counterattack
- extra attack and/or defense
- extra spell
- extra movement next turn (if not in combat during the no-movement turn)
- extra search attempt
- attempt to heal self (would require a roll, since heroes do not have innate healing abilities - kind of a
.....wilderness healing thing)
Just some ideas.






























