by cynthialee » September 26th, 2012, 7:28 pm
You could give out a crossbow card and when it is fired you turn the card over and the weapon can not be loaded next round. At the end of the next round the card is turned back over.
As for ammo counting, create ammo counters they surender at each shot. Poker chips would work but a simple ammo card would be easy enough to design and print off a couple stacks. Issue say 12 arrows or bolts for every 50 gold. Allow for bolt recovery if they take an action to search corpses. Make them roll a combat dice and if it comes up a skull or black shield the arrow/bolt is toast and not functional any more. Chances are the arrow/bolt is ruined but it may have survived to be shot Another day. Once an enemy is shot place a spear trap marker under the mini. Once the arrow is searched for the arrow marker is removed in either case of it being usable or ruined. If not ruined the player gets an ammo counter if it is ruined it is removed from play.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~