Random Coin Draw
I have a bunch of numbered coins from Dark World and Pirates of the Spanish Main. I place them into a cup, and I draw them when the players kill a monster. The number of coins I draw are based in the monster killed (note, I have a mixed set):
Goblin = 1
Guard (human), Orc or Ratman = 2
Fimir, Beastman (Bugbear) & Death Knight = 3
Chaos Warrior = 4
Ogre = 5
Minotaur, Giant or Manscorpion = 6
The following have five times (x5) the normal printed value do to them carrying jewellery, have valuable pelts, of have valuable venom for anti-toxin:
Mummy = 1
Wolf or Succubus = 2
Chaos Demon (HQ Gargoyle) or Gorgon (Medusa) = 3
Demon Queen (D&D Marilith) or Manticore = 4
Dragon = 6
The following have no money do to a lack of pockets or made with nothing of value: Trolls, Fire Elements, Gargoyles (DS), Specters, Skeletons, Vermin (rats and such) and Zombies.
The coins range between 1-6, but they are mostly 1s and 2s, with 5s and 6s being rare (the Pirates game had 5s & 6s in the first set, but discontinued them ho to how the coins are deployed). I have so many 1s and 2s, I have been marking some of them with icons for special treasure (draw from the Treasure Deck).
The only problem is that the players usually get about the same amount of gold from killing monsters, as they would searching rooms for treasure, so they become more focused on bleeding a dungeon dry, by killing anything with coin on it: a Wondering Monster is looked on more as a blood and coin-filled piñata, then as booby-trap.
Goblin = 1
Guard (human), Orc or Ratman = 2
Fimir, Beastman (Bugbear) & Death Knight = 3
Chaos Warrior = 4
Ogre = 5
Minotaur, Giant or Manscorpion = 6
The following have five times (x5) the normal printed value do to them carrying jewellery, have valuable pelts, of have valuable venom for anti-toxin:
Mummy = 1
Wolf or Succubus = 2
Chaos Demon (HQ Gargoyle) or Gorgon (Medusa) = 3
Demon Queen (D&D Marilith) or Manticore = 4
Dragon = 6
The following have no money do to a lack of pockets or made with nothing of value: Trolls, Fire Elements, Gargoyles (DS), Specters, Skeletons, Vermin (rats and such) and Zombies.
The coins range between 1-6, but they are mostly 1s and 2s, with 5s and 6s being rare (the Pirates game had 5s & 6s in the first set, but discontinued them ho to how the coins are deployed). I have so many 1s and 2s, I have been marking some of them with icons for special treasure (draw from the Treasure Deck).
The only problem is that the players usually get about the same amount of gold from killing monsters, as they would searching rooms for treasure, so they become more focused on bleeding a dungeon dry, by killing anything with coin on it: a Wondering Monster is looked on more as a blood and coin-filled piñata, then as booby-trap.